Creator of LULs (a script which helps links to point to your instance)

Come say hi here or over at https://twitch.tv/AzzuriteTV :) I like getting to know more people :)

Play games with me: https://steamcommunity.com/id/azzu

  • 66 Posts
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Joined 1 year ago
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Cake day: June 29th, 2023

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  • I’m sorry if this is not what you want to hear, but I’ll give my perspective anyway.

    Why do you care about getting “back in your industry/career”? Yeah you did it previously, but is it really what makes you happy?

    When you have goals, you always think “once I reach this, everything will be better”. In my experience and with everyone I ever talked with, this was never the lasting case. Reaching some nice goal gave satisfaction for days or sometimes even weeks or months, but never longer. Then it was back to dissatisfaction and another goal.

    The common path frequently described out of depression is getting back into the groove of setting goals, following them, not being satisfied, setting another goal, repeat. This is not how I got out of my depression and also not a good life.

    I don’t think it’s important that you reach your goal of getting back in your industry or whatever. I think it’s important that you’re fine with not reaching it. I think it’s important to recognize that you can be happy and satisfied right where you are, exactly with what you have.





  • Azzu@lemm.eetoGreentext@sh.itjust.worksAnon plays DnD
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    29 days ago

    There’s definitely a balance to be struck, and it depends on the table. I would only do this on a table where the rules are actually just guidelines.

    For many others, a world needs to make sense internally. It doesn’t need to make real-world sense, but within the world with its different reality, things kinda need to be consistent. For example, if it is easily possible for a wizard to circumvent your will save by asking a trick question, the whole world would look completely different. Almost everyone who interacts with any kind of wizard would be extremely guarded around giving consent for anything since it might just be a ploy to remove their resistances.

    A resourceful/logical player would now try to trick an NPC into agreeing first, and well, if it doesn’t work, you can still cast the spell normally, nothing lost. You could ask them to stop, or they could recognize themselves that doing it like that wouldn’t be fun, but if you act in the world you usually always try to make the best decisions. If you artificially limit that in a fourth-wall-breaking way, the game actually starts to lose its appeal.

    If you allow stuff like this all the time, eventually the alternate reality of your characters will just become a random clown show. Problem solving will just be about who comes up with the most ridiculous thing that makes everyone laugh about its absurdity. There will be no logic or rational thought involved anymore, it’ll be no simulation anymore, just a sandbox. Which again, might be fine for certain tables, but many want to be able to immerse themselves in a different world that they can accept as at least possible, which is the actual fun for them.

    So no, you aren’t necessarily “not fun” if you don’t allow this as a DM. You’re just playing a different kind of game with a different kind of fun.









  • It depends entirely on the maturity of the parties involved, it’s not really an “older/younger” thing.

    But generally, the less mature you are, the more a relationship is selfish, i.e. you want to be in a relationship for your personal advantage, i.e. “i get sex when I have a girlfriend”. The more mature you get, the more relationships go into the direction of “I want to make the other person happy”. You still get your sex or whatever other advantage of course, but it’s much more fulfilling if you can actually give the other person what they need, and temporarily losing your personal benefit of the relationship doesn’t cause immediate breakups.




  • Azzu@lemm.eetoMemes@sopuli.xyzCalling in healthy
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    1 month ago

    It’s relatively reasonable to expect a person to lie, it’s a bit less reasonable to expect two people to lie, it’s even less reasonable to expect someone to lie in a professional context where their livelihood depends on them not being discovered to be lying.

    It makes a certain sense when you look at it that way from an employer’s perspective.

    Of course, like you probably understand, it doesn’t make any sense after all, because in the end if you go to a doctor and lie about being sick (symptoms), the doctor is neither lying nor professionally liable and the whole thing is just an additional hurdle to go through.

    But that hurdle is also part of the point to reduce the convenience of lying. And I’m absolutely sure that this additional hurdle has prevented someone somewhere from calling in sick while they aren’t.

    Again of course, that likely hasn’t resulted in more work being done, because obviously the employee had a reason to lie about being sick. But whatever, I’ll stop now.