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Cake day: March 23rd, 2022

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  • ER 100% exacerbated many souls bullshit.

    ie.

    “everything sucks gais” so much that we forgot to make a meaningful open world, instead here’s just the same post apocalypse area reskinned 100 times. Every town, mansion, castle, settlement are all just a delivery vehicle for more zombies.

    “NPCs will give you literally no information, aren’t we quirky gais?” so much that they still give you no clear instructions, drop a bullshit name you have no clue about, and telefuckoff to their next quest location across the map and hours of gameplay away and you’ll probably never find them again unless you read a guide.

    In terms of tone, storytelling, world design, ER highlights why the way From does these things is god awful.

    I won’t even get into the de-evolution of boss design


  • Ds1 dlc actually fixed this issue with the boss design.

    This I agree, Artorias is still the greatest game boss ever. Some weapons in monster hunter are definitely loose feeling like you said, but go try lance, charge blade, great sword, gunlance, those all have insane tightness that puts Souls gameplay to shame. Souls gameplay also feel loose af until you get it.

    I think relying on anime combo bullshit like in elden rings is taking a step lack. It should always be a trade of 1:1 even if the boss is being fast af, Artorias achieved this, even before his triple flips, you could still get a hit in with good timing.

    The issue with Elden Ring bosses to me is that they don’t feel like duels. They feel like "look at me danceee, okay now you have one chance to at… PSYCH LOOK AT ME DANCE. You can literally feel how obnoxious their input reading BS is too where the mobs do literally nothing for up to 30 seconds and then stab you at the precise moment you press a key, like any shield spear soldier.

    Half these bosses feel like they’re straight up cheating. Carian Knight before renalla is another example of the most obnoxious input reading possible. Dude has no recovery frames from being staggered either, you stagger em, and he can instantly parry within 10 frames of being staggered.

    tl;dr: a lot of bosses don’t feel like duels, and souls games always feel like a downgrade in gameplay from the side games like bloodborne and sekiro.


  • boss design is deteoriating with each release. Instead of the old fair and rhythmic bosses, elden ring bosses are basically "wait for this boss to do its anime bullshit combo now with dark souls 2 180 degree pivots mid slashes added, dodge at the right time, and get a couple hits in.

    Every boss has its own list of bullshit delay timings that you need to learn that don’t make you a better player, it just makes you better at that specific boss. But this point is neither here or there, it could be good or bad depending on your perspective on game design.

    I won’t even get into how their npc quests are still garbage, “i need your help, i’ll give you zero clues about what you actually need to do to help me, now fuck off as I teleport to literally any location in this BOTW sized map bye removed, oh and I’ll probably die at the end no matter what you do, now this is deep writing”.

    Speaking of, soulsborne story are all basically “let me copy paste from this book into the item description, this is truly the peak of storytelling.” It was cute in Demons and Dark Souls 1, but at this point I’m completely over it since it’s just not knowing how to tell a story.

    You’re in my post and you don’t know it. Soulsborne need to go back to basics and remember what made them good and unique, tight levels, dangerous trash mobs, unique bosses that follow the same rules that you do, great telegraphs, no input reading which elden ring does and abuses. These games were never about being hArD, it was always about being a fair trade and rewarding good play. Not “let the boss spam attacks for 20 seconds then get a hit in, repeat.”

    Monster Hunter gameplay shits on soulsborne gameplay. Weapon variety, movesets, all with the same fair trade style gameplay that the original Demons aped. In Monster Hunter, good positioning also matter, you can stand in a specific spot and lol as the monster whiffs you, in souls it used to be like that, now after DKS2 all bosses get some drone laser guidance mid swing so they can defy the laws of physics to either 360 no scope you on the last 5 or 6 frames of their fully committed swing.

    Artorias is rolling in his grave, he’s never seen bullshit like melania or *every boss having some kind of “me spam wind around me lololololl fuck you” type mechanic to do nothing other than “haArD”."