StalinistTankie34_85@lemmygrad.mltoGenZedong@lemmygrad.ml•A PSA from a Chinese: Do Not Over-Glorify China
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2 years agoShut up. He doesn’t and its only the last bastion of games where the boss design and level design evolves after every release and each games alway have different approach to level design. Miyazaki is one of the best game director to ever exist despite leaving in shitty country like japan.
I actually dislike the controls and game of monster hunter world. Playing feels off and the controls aren’t tight. I dislike that games approach to gameplay loop with chasing a monster for 20 plus minute with chunky health bar. I prefer more of a duel type fights that doesn’t last long. Demon’s souls and dark souls boss design were lacking and are too basic. Many off them are way too passive and too much health with boring move set. Ds1 dlc actually fixed this issue with the boss design. I like ds1 interconnected world but the levels themselves are just tight corridors with weak enemies. I personally enjoy the dynamic bosses from ds2 dlc and ds3 bosses. Gael and soul of cider from ds3 are peak boss design in gaming where the insane amount of movesets and variations of attack are just too enjoyable for me. But that’s just me. Everyone just different taste. I love talking about game design since I want to form indie studio after finishing university.