Interested in the intersections between policy, law and technology. Programmer, lawyer, civil servant, orthodox Marxist. Blind.


Interesado en la intersección entre la política, el derecho y la tecnología. Programador, abogado, funcionario, marxista ortodoxo. Ciego.

  • 9 Posts
  • 87 Comments
Joined 1 year ago
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Cake day: June 5th, 2023

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  • For me the weirdest part of the interview is where he says he doesn’t want to follow anyone, that he wants the algorithm to just pick up on his interests. It’s so diametrically opposed to how I want to intentionally use social networks and how the fedi tends to work that it’s sometimes hard to remember there are people who take that view.


  • modulus@lemmy.mltoGenZedong@lemmygrad.mlToo big to win
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    2 months ago

    Kind of interesting, especially on the diagnosis of the problem. The proposed solutions seem way out there, though, as one might expect from the founder of Blackwater.

    Edit: Needless to say, I have no desire for imperialism to become more effective. But even in its own terms, the pro-market, private sector stuff is really odd and doesn’t explain how all those rivals and enemies are doing so much better.





  • Not sure I understand. What I’m trying to do is something like this:

    • Poll a stream which takes fedi events. Read player commands.
    • If an event comes from a known player, check which match they are into.
    • With that info, get their opponents/coplayers etc and perform the change of state in the game (send replies, next turn, etc).

    So what I have as a key is a player name (AP username) and from that I need to find which match they’re in.

    There’s nothing semantically useful about a match ID.


  • Thanks, the RC is a possible approach. It seems to violate DRY a bit but maybe there’s no way around it.

    The reason I had the players outside the match is that I need them there anyway, because when I get a player action I need to check in which match they are, who are their opponent(s) and so on. So even if they’re in, they’ll have to be out too as there are concurrent matches and the player actions come all through the same network stream.



  • Very well-reasoned article, though the political constraints might end up making implementing its recommendations impossible. Hard to see how the US and EU could make the rhetorical shifts it would take. If events continue as they are now, the military realities may preclude it. While it seems advantageous to reach a negotiated settlement for all sides at the moment, this will not remain the case forever.


  • I can think of alternatives. For example, the server could keep the user’s private key, encrypted with a passphrase that the user must have. So key loss wouldn’t be an issue. (Yes, passphrase loss might, but there are lots of ways to keep those safely already, compared to key material which is difficult to handle.)