• @cubaenjoyerv2@lemmygrad.ml
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      911 months ago

      I remember some old dev diaries that they explained It was working as designed to make Soviets lose If the player controlling the Allies didn’t help

      • ☭CommieWolf☆
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        811 months ago

        “designed”

        Paradox is just terrible at designing good defensive AI, its been that way for ages and its funny to hear them playing it off as intentional

        • @PolandIsAStateOfMind@lemmygrad.ml
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          11 months ago

          Yup, basically the only defense they can think of is to either make the battle system fucked up like in Victoria 2 or make AI huge blobs immune to decent casus bellis and force to fight 20 year wars with occupation of half of their lands for a single province because no amount of army losses can convince them. And don’t even make me start about Imperator Rome where the diadochii blobs ally with everyone around and after something like maybe 50 years of the game every war with some shitty citystate explode in your face worse than WW1.

      • @ComradeSalad@lemmygrad.ml
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        511 months ago

        Huh that’s interesting! Though I was also somewhat referring to things like the tech tree, National focuses, decisions, events, player choices, and so on. All of which were incredibly bland and disinteresting, and made playing the Union pretty boring.

        Can’t wait for the other majors to get similar developments.