It was THIS close to becoming a demo

  • The Octonaut
    link
    fedilink
    arrow-up
    47
    arrow-down
    7
    ·
    9 months ago

    So just release it as a demo then? Pay per install doesn’t apply to literally everything built in Unity.

    • Hauskrampf@ttrpg.network
      link
      fedilink
      arrow-up
      25
      arrow-down
      2
      ·
      9 months ago

      Doesn’t it tho? I thought everything that looks like a download gets billed like a download…

      • jmcs@discuss.tchncs.de
        link
        fedilink
        arrow-up
        47
        arrow-down
        1
        ·
        9 months ago

        It only kicks in after you make a certain revenue with the game (200k USD for Unity Personal and 1Million USD for Unity Pro). So if revenue is 0, it will never kick in.

          • jmcs@discuss.tchncs.de
            link
            fedilink
            arrow-up
            38
            arrow-down
            1
            ·
            edit-2
            9 months ago

            The same way any company that has a contract dependent on the other side’s revenue (or the tax services for that matter) does it. If you use Unity you have to report your revenue, and if you are caught lying their lawyers are going to shred you to pieces in court.

            • rotopenguin@infosec.pub
              link
              fedilink
              English
              arrow-up
              7
              arrow-down
              1
              ·
              9 months ago

              Also, you’re liable for whatever amount their AI says you’re liable for. And you’re liable for whatever amount their install telemetry says you’re liable for. Whichever is greater.