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its actually more like 5-7 books

    • FanonFan [comrade/them, any]@hexbear.net
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      9 months ago

      I used my fingers to mark decision spots so I could backtrack when I died and effectively read the entire book. I’d run out of fingers pretty fast so my goal was usually to die so I could close off timelines and free up fingers.

    • Water Bowl Slime@lemmygrad.ml
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      9 months ago

      If you’re interested in a choose your own adventure video game, then try 9 Hours 9 Persons 9 Doors and its sequel Virtue’s Last Reward. Not to spoil too much, but switching between timelines is a game mechanic and important to the plot.

      Also play the DS version of 999 because the ports suck (the dual screens matter)

      • NonWonderDog [he/him]@hexbear.net
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        9 months ago

        Loved these, and played 999 side by side in English and Japanese. Have to say it’s much better in Japanese, though, and

        Japanese-version puzzle spoiler

        the title pun

        is permanently seared into my brain.

        • Water Bowl Slime@lemmygrad.ml
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          9 months ago

          Wait, what’s the title pun?

          endgame spoiler

          I know that 9 is pronounced like Q in Japanese, so does qqq mean something?

          • NonWonderDog [he/him]@hexbear.net
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            9 months ago
            spoiler / Japanese lesson

            It’s the Q thing, but it’s pointedly not qqq.

            Numbers in Japanese are weird, and have multiple readings. There’s a native Japanese system (“koko” for 9) and a more common Chinese-derived system (“kyuu” for 9), but the number 9 actually has two Chinese-derived readings (the second one being “ku”).

            Different readings are used in different contexts. “kyuu no [thing]” is always a valid way to say 9 of something, but “ku” is used with some counting words and there are plenty of old-fashioned words and phrases using the native reading (“koko-no-tsu” is a very common way to say “9 [things]” or “9 [years old]”).

            The Japanese title is 極限脱出 9時間9人9の扉, with the subtitle pronounced “kujikan kunin kyuu no tobira”. That’s really the only natural way to write it, so you don’t notice anything weird, but it’s definitely a choice.

            The 「の」 particle basically turns the preceeding noun into an adjective, and nouns can be either plural or singular based on context. Taking those together 「9の扉」(kyuu no tobira) means “9 doors”, but it can also mean “the 9 door”. “The kyuu door.”

            In contrast, 9時間 (kujikan) and 9人 (kunin) are compound words that unambiguously mean “9 hours” and “9 people”.

            • Water Bowl Slime@lemmygrad.ml
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              9 months ago

              Wow that’s so cool!! Thanks for telling me about this! I can’t imagine what other details got lost in localization. At least the west got that box art that can be flipped upside down.

      • Omegamint [comrade/them, doe/deer]@hexbear.net
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        9 months ago

        Another game I’ve suggested to literally anyone I can. I’m glad I played it with another friend without an attention disorder bc otherwise I would’ve dropped it like 10 times over in frustration, and it ended up being my favorite game in a really long time

    • ColeSloth@discuss.tchncs.de
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      9 months ago

      So does it have a solid ending? I’ve never played it, hearing that they were working on a sequel for so long, and now that’s been canceled.

      • bazingabrain@hexbear.net
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        9 months ago

        hm, I was kind of disappointed at first, but over time I realised the ending I got, which was the main one (there are many endings I think), made perfect sense for harry as a character and for the story as a whole. Its a very sweet story with some very bitter moments, I dont think any media made me cry before I played this game. Its genuinely life changing, youre not the same person when the credits roll, I place it up there with Dune.

      • GalaxyBrain [they/them]@hexbear.net
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        9 months ago

        Depends on what you’re looking for in an ending. It’s not a cliffhanger or anything that makes a sequel necessary. Your mileage may vary on how satisfying you find the ending, but a lack of traditional narrative satisfaction is for sure an intentional artistic choice. It’s thematically appropriate to leave you feeling a bit shitty at the end.

        • Omegamint [comrade/them, doe/deer]@hexbear.net
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          9 months ago

          Hallmark of good fiction is that it leaves you feeling something really strongly. If one wants a tidy “satisfying” ending any random genre fiction will generally suffice, but to expect it as something necessary is silly. Not to say that untidy endings are always good, you’ll find a million art house films that overreach and end in the middle of nowhere, but if it’s done right it’s usually very poignant. After all, if fiction is imitating life why should there be a nice wrap up? That’s definitely not how life is

          • GalaxyBrain [they/them]@hexbear.net
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            9 months ago

            It’s a satisfying piece of art, and that’s what matters. I totally agree. Disco Elysium should be held on the levels of Moby Dick artistically. By all rights it should be in contention as a literary classic, it’s just not a book

  • bazingabrain@hexbear.net
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    9 months ago

    Gamers WILL play the communist game, they WILL read the fancy words, they WILL do introspection :dig-the-fucking-coal: (why is this not an emoji yet?!)

  • UmbraVivi [he/him, she/her]@hexbear.net
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    9 months ago

    It would’ve been better as a full-on visual novel imo, it’s probably the best written game I’ve ever played but the gameplay is kinda tedious. Walking around the map is sluggish, the interactions with objects feel janky and I really dislike the RNG skill checks. I could never get through a whole playthrough because of that. But despite all that, it’s still undeniably a masterpiece.

    • Great_Leader_Is_Dead@hexbear.net
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      9 months ago

      and I really dislike the RNG skill checks.

      I disagree, I think the skill check enhances the character building, failing them often produces more interesting outcomes than passing, and passing them can create brief moments of victory for Harry. On my first play-through I was failing shit constantly except my build was pretty good for things directly related to the investigation, so it kind of worked for an RP were Harry was a washed up mess but he had been a good detective, so his past skills were shining through his amnesia and failure.

    • zkrzsz [he/him]@hexbear.net
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      9 months ago

      Issues like this is why I like mods or built in cheat available. Any tedious part (Palworld breeding time…) can be shortened with mods/cheats, have to control yourself to not abuse it though.

        • zkrzsz [he/him]@hexbear.net
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          9 months ago

          https://www.nexusmods.com/discoelysium/mods/16

          Features

          Fast Travel                          Adds four discoverable fast travel points.
          Set Run Speed                    Up to 3x run speed
          Set Money             0-999 
          Set Skill Points                   0-100
          Set Attributes                     (Intellect, Psyche, Physique, Motorics)
          Force Checks                      Always pass or always fail
          Lock Appearance                Changing clothes updates stats but not appearance
          Toggle HUD                         Turn on/off the in-game HUD for screenshots
          Add all clothes                    Adds every clothing item to your inventory
          Unlock all thoughts     Makes every thought available for research
          

          Install note (GOG version doesn’t work):

          so for those that dont get it still , what you do is unzip the file open the file folder there should be 5 items in total. You copy those items into game folder where it has the .exe which is the game itself . I ran the game from the folder itself like someone in the comments suggested and it opened up for me.


          Alternative: https://www.wemod.com/cheats/disco-elysium-trainers

    • Alsephina@lemmy.ml
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      9 months ago

      I really dislike the RNG skill checks

      Same. That’s pretty much my one complaint about the game.

      I just want all the dialogue man

    • Philosoraptor [he/him, comrade/them]@hexbear.net
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      9 months ago

      It helps that very, very few of the skill checks (two or three, I think) actually need to be “passed” in order to progress. Failing actually helps build the narrative, and almost never locks you out of progressing. You can play it so that you savescum in order to pass every check, but you’re missing a significant amount of content that way, and the experience is arguably better if you just roll with it. The failed rolls almost always lead to something fun.