• not_woody_shaw@lemmy.world
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    6 months ago

    Reminds me of the KSP2 fiasco. Management insisting on reusing the engine from the old game, and firing all the senior devs who could have told them there was no possibility of getting the features they’d announced to work without rewriting the engine from scratch.

    • PlexSheep@infosec.pub
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      6 months ago

      It’s so sad what happened with KSP2, we were all so excited at the start. I’m glad I didn’t buy it though

    • zurohki@aussie.zone
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      6 months ago

      They also wouldn’t allow the new devs to talk to the old devs, so they had to figure out the old codebase for themselves.