• pooh [she/her, love/loves]@hexbear.net
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    3 months ago

    The player could always make the choice to stop playing and turn the game off, and it even says as much during one of the loading screens so it’s 100% intentional. Often times the correct choice is one that is outside the narrow range of choices that are given, and I believe that was the point the developer was trying to make.

    EDIT: It’s worth checking out the loading screen messages in the game, since these often give away what the devs intended, sometimes in an ironic way. Some examples:

    • To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless.

    • Cognitive dissonance is an uncomfortable feeling caused by holding two conflicting ideas simultaneously.

    • You are still a good person.

    • The US military does not condone the killing of unarmed combatants. But this isn’t real, so why should you care?

    • Do you feel like a hero yet?

    • If you were a better person, you wouldn’t be here.

    • Kill a man, and you are a murderer. Kill everyone, and you are a god.

    There’s a whole list here: https://pastebin.com/w7x0LJ5w

      • pooh [she/her, love/loves]@hexbear.net
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        3 months ago

        If I remember correctly, that part happens relatively late in the game, so you play a decent amount before that.

        They aren’t preventing you from playing the game or anything, as the choice is ultimately up to you. You just don’t get to be a hero if you choose to keep playing.

        • Frank [he/him, he/him]@hexbear.net
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          3 months ago

          Sure, right, it’s their game, they can do whatever they want, and what they wanted to do was tell a story badly.

          People talk about The Line to this day, but they only argue about whether that scene was a legitimate story telling beat or a gotcha. No one actually talks about the story, whether the story was moving or effecting, whether it changed anyone’s minds. They just argue over the wp scene. People remember that there was a forced non-choice that folks didn’t like and that’s all they really recall about the game. I’d argue that’s good evidence the game failed in its messaging.

          • pooh [she/her, love/loves]@hexbear.net
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            3 months ago

            No one actually talks about the story, whether the story was moving or effecting, whether it changed anyone’s minds.

            You might be right, though I don’t think that’s necessarily because the story is bad. Overall, I thought the story was pretty decent (even if a little derivative), though I also think it was much more relevant when the “War on Terror” was fresh in people’s minds. That particular scene is discussed more because of how shocking it is and due to it being a major turning point in the story, but there is a lot more to talk about imo, including the loading screen messages.

            Have you played it yourself, just curious?