her, expolde
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If Mario 64 was a real game instead of a time waste, you’d be allowed to do every task to get every star in a level in one run, instead of relentlessly padding the runtime by forcing you to warp out after every single star. Red and blue coin stars are legit just padding.
Who is standing outside my house and saying “never cook again”? Show yourself, coward. I will never stop cooking ✨
AGHHHHHHH I actually hate that so much, having to walk back sucks.
See you get it, not a real game :3
collectathons were a mistake
Good 3D platformers:
sonic games
prince of persia
Ergo collectathon bad, qed and shit.
Wrong
Good 3D platformers: Spongebob games
Yeah I mean I don’t see why not? Never played em is all.
Sometimes they gotta reset the level. Like with koopa the quick or blowing up the king bobomb.
No, I reject this logic. The N64 has 4MB of RDRAM, do something with it. Idgaf.
that 4MB of rdram outta be enough for anybody…
i’ll show myself out
Double what the playstation had, so unironically kinda :3
you’re expecting it to have modern conveniences when it was one of the first 3d platformers
It postdates Jumping Flash by about a year, so like nice try It wouldn’t have killed them to not kick you back to the castle after blue coin challenges for instance, technically feasible.
But also to be real, the problem is as much that it set the precedent for mercilessly padding your vaguely designed 3D jumping levels out with 7.8 billion collectibles. Why is just platforming like in Super Mario Bros 3 not enough, why do we need an externally motivating ends to which jumping has to be the means? Why is “beat the level beat the boss” not enough?
(Answer “not enough cartridge space” but )
um actually i said one of the first, not the first
anyway, there are a few things that could be improved for sure but it was still a great game. i’m pretty sure you don’t have to do a single red coin or 100 coin challenge to beat it. alternatively, if you’re going for 100%, it’s actually very forgiving in that regard. just get 100 coins during the red coin mission and knock it out in one run. there’s no weird shit like in banjo or dk64. the one major issue i have with it is how falling off the level sends you back to the main map but that’s actually fixed in a lot of modern romhacks
Why are we even collecting things, though?
it’s an easy way to drive exploration in the level. you spread the collectibles out and put them in a lot of semi-hidden areas to force people into those spots
Game’s levels aren’t good enough to motivate exploring during completion on their own?
not for a 7 year old who has been drinking surge since they were in the womb, no
In Super Mario World, you might go down a green pipe because there could be one of those slotmachine rooms in it, with a chance to get a cape feather… The SM64 equivalent would be pressing down on the dpad on every single pipe in case a star is hiding there…
I play the pc port so i don’t have the problem of being booted from the stage after collecting a star
Nintendo shoulda released it on PC with a Glide renderer in 1996…