I would pay full price for Fallout 3, New Vegas, Oblivion if they would simply fix the bugs and re-release them to run properly on modern systems. (And I’m one penny pinching MF)

I would guess they don’t do this because they’re worried the community will freak out about the update breaking mod compatibility but they already kinda did this with Skyrim when they released the Enhanced edition or whatever they called it.

There has to be money on the table here for them. If modders can fix their games without access to the source code then it couldn’t be that labor intensive to hire someone to go through the code and fix it right?

I just don’t get it. Are they maybe worried the old games will cannibalize the audience for their new games or something?

I shouldn’t have to beg these assholes to be greedy. This is America god dammit. pathetic

  • Aryuproudomenowdaddy [comrade/them]@hexbear.net
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    1 year ago

    I think it is just pure laziness. They’ve come to expect modders to fix their bug riddled messes with patches, the playerbase accepts that’s how it’s always been and so quality control only has to go so far.

    • KFCDoubleDoink [any]@hexbear.netOP
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      1 year ago

      I don’t mean to look a gift horse in the mouth either but mods are a miserable solution. Annoying to install and often come bundled with crap you don’t want and work in unpredictable ways.

      I just wanted to play Oblivion with a pad but the mod that people use to add pad support comes with a full UI overhaul unless you go into the files and manually edit a bunch of crap that literally nobody has time for. Who thought that was a good idea? I’ll pass on CrashFix 2.4 + Massive Milkers modpack thanks.

  • ElGosso [he/him]@hexbear.net
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    1 year ago

    It’s 100% cost savings on Bethesda’s part. I remember hearing about bugs in Fallout 76 that had been in the engine since Morrowind that would normally be handled by a community bugfix patch.

    And they require such extensive modding to be playable that it just feels pointless to me to even bother. And it’s such a pain in the ass too - oh, you need mods from Nexus, but you also need this other thing, oh and you have to run all these extra programs to make sure they don’t explode.

    These games are not fun enough to bother with all that nonsense.

    • KFCDoubleDoink [any]@hexbear.netOP
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      1 year ago

      And it’s such a pain in the ass too - oh, you need mods from Nexus, but you also need this other thing, oh and you have to run all these extra programs to make sure they don’t explode

      This so much. If it was one uniform process I wouldn’t complain so much but it is a dictionary definition shit show. And fuck Nexus for making me register.

  • Dolores [love/loves]@hexbear.net
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    1 year ago

    they might actually be remaking Oblivion, according to rumor. but that’s a remake, and i think the ‘proper’ way to do something like you suggest. contrary to the notion “it couldn’t be that labor intensive” there’d actually be a shitton because these are really big games, and wrestling with stuff like new operating systems and hardware isn’t trivial either.

    so if you’re bothering to put a bunch of people on a big project, why not make this a total replacement you can legitimately charge full price for? that will have a new lifespan, probably with mods & (bethesda these days) paid mods

    • KFCDoubleDoink [any]@hexbear.netOP
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      1 year ago

      I don’t want the gameplay overhauled. If they want to create an entirely different game and charge 60 then they are welcome to do so. I just want the game that is already a smash success to be playable and that is such a smaller investment in resources. I may be biased but I don’t want Oblivion to play like Skyrim.