Always the first thing I turn off, but surely there are some people out there that actually like it. If you’re one of those people is there a particular reason?

  • LANIK2000@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    39 minutes ago

    I use it occasionally, in some games it looks better. Particularly games where the camera doesn’t swing around as wildly, meaning NO FPS GAMES! Or any game where you’re manually moving the camera all the time. I have yet to see a FPS where motion blur doesn’t fucking blind me for every split second I move.

  • Unknown1234_5@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    55 minutes ago

    Nothing runs at a decent framerate anymore, I have no choice if I want it to look decent. 60 fps isn’t that much to ask for.

  • Queen HawlSera@lemm.ee
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    2 hours ago

    It looks cool as fuck, but only if it blends well with the art style.

    Weirdly I think it looks great with Strife: Veteran Edition

  • yeehaw@lemmy.ca
    link
    fedilink
    arrow-up
    6
    ·
    4 hours ago

    In single player games it gives me this sorta intense action feel, and I enjoy it.

  • MP3Martin@programming.dev
    link
    fedilink
    arrow-up
    2
    ·
    4 hours ago

    When i enable it, it makes it so blurry that i can only properly see stuff when i stop moving my mouse. Is that because of low framerate? (happens in nearly every game that i try to enable it in, even when setting motion blur to the lowest amount)

  • Xenny@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    9 hours ago

    It depends on the implementation. Properly Implemented motion blur can look rather pleasing. Also with new frame generation tech motion blur really helps smooth out the in between frames I’ve found.

  • TriflingToad@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    9 hours ago

    It smooths out the framerate, also it looks better to me 🤷‍♀️. I’ve been playing games since I was little so I don’t really get nauseous from it like others in this thread.
    I have a pretty high end computer but also keep it on playing games on my Steamdeck too.

  • Sequentialsilence@lemmy.world
    link
    fedilink
    arrow-up
    114
    ·
    2 days ago

    Only for very specific games, and only because I don’t have a high refresh rate monitor.

    If I’m in Forza driving 200 km/h I shouldn’t be able to see the bricks I’m flying past. With my low refresh rate monitor I can, so adding just a hint of motion blur really helps add that flourish of immersion that I can’t get with my setup. But that’s again very specific games and only because I cap out at 60fps.

  • EnderMB@lemmy.world
    link
    fedilink
    arrow-up
    35
    arrow-down
    3
    ·
    1 day ago

    It’s something I give so little of a shit about that this is probably the first time I’ve really thought about it, ever.

    So probably that.

      • EnderMB@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        2 hours ago

        On Lemmy, yeah, probably? A lot of people just seem to be really angry/annoyed at the dumbest shit that doesn’t seem to bother most other people.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      1 day ago

      DoF is hit or miss depending on the game, for me. I turn it off in games that have rather poor context sensitivity for what it blurs, but I’m okay with it in games where it only applies to, like, ADS. The former I hate because there are so many times I’m trying to get a good look at something, and it constantly blurs what I’m looking at because it’s too close, or too far, or the cross hair isn’t exactly on the right pixel, etc.

      Playing MGS5 again recently and it annoys me that I can’t turn DOF off (at least on PS5) because it works the way I dislike.

    • stevestevesteve@lemmy.world
      link
      fedilink
      arrow-up
      28
      arrow-down
      4
      ·
      2 days ago

      In my experience it’s much more likely to CAUSE frame drops than mask anything in a good way. It sure masks visual detail though

      • BougieBirdie@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 days ago

        I also have the impression that motion blur causes frame drops. Then again, some games do seem to hiccup when turning regardless of if motion blur is enabled.

        Now I’m wondering if it’s causation or just correlation. Intuition suggests that additional post-processing would at the very least exacerbate frame drops even if it doesn’t cause them itself, but I’ve never done a deep dive to find out.

        • Ookami38@sh.itjust.works
          link
          fedilink
          arrow-up
          4
          ·
          2 days ago

          In my experience it’s correlation. Motion blur shouldn’t be a particularly expensive operation. Objectively, yes, it will cause some degree of slowdown, just by necessity, but it really does do a decent job of masking those brief FPS hits.

          My rig isn’t the most up-to-date. I’m also extremely sensitive to a lot of the artifacts that come from not having a consistent FPS. Vsync does a decent job of preventing those issues, but the slowdown dropping from 60 to 30 fps is very jarring to me, no matter how brief, and some light motion blur really smooths it out for me. Now, you can ABSOLUTELY overdo it, and that makes it worse. Usually I use the lowest level available, and the slowdown is preferable to overdone motion blur usually.

  • Shapillon@lemmy.world
    link
    fedilink
    arrow-up
    16
    ·
    1 day ago

    It’s on a case by case basis like the lense flares.

    Do I want a more realistic experience or a more cinematic one?

    Also sometimes it hides some fps drops :p