cross-posted from: https://hexbear.net/post/3992477

Elon Musk, the owner of the app formerly known as Twitter, is calling on Wizards of the Coast and its parent company Hasbro to “burn in hell” for the publication of Making of Original Dungeons & Dragons. On November 21st, former gaming executive turned culture warrior Mark Hern posted several passages from Making of Original Dungeons & Dragons on Twitter, criticizing the book for providing context about some of the misogyny and cultural insensitivity found in early rulebooks. These passages were pulled from the foreword written by Jason Tondro, a senior designer for the D&D team who also worked extensively on the book. Hern stated that these passages, along with the release of the new 2024 Player’s Handbook and Dungeon Master’s Guide for D&D’s “40th anniversary” (it is actually D&D’s 50th anniversary) both “erased and slandered” Gary Gygax and other creators of Dungeons & Dragons.

In response, Musk wrote “Nobody, and I mean nobody, gets to trash E. Gary Gygax and the geniuses who created Dungeons & Dragons. What the [naughty word] is wrong with Hasbro and WoTC?? May they burn in hell.” Musk had played Dungeons & Dragons at some point in his youth, but it’s unclear when the last time he ever played the game.

Notably, Making of Original Dungeons & Dragons contains countless correspondences and letters written by both Gygax and Dave Arneson, including annotated copies of early D&D rulesets. Most early D&D rules supplements as well as early Dragon magazines are also found in the book. It seems odd to contain one of the most extensive compliations of Gygax’s work an “erasure,” but it’s unclear whether Hern or Musk actually read the book given the incorrect information about the anniversary.

Additionally, Gygax and Arneson are both credited in the 2024 Player’s Handbook and Dungeon Master’s Guide. The exact credit reads: “Building on the original game created by Gary Gygax and Dave Arneson and then developed by many others over the past 50 years.” Wizards of the Coast also regularly collaborates with Gygax’s youngest son Luke and is a participant at Gary Con, a convention held in Gygax’s honor. The opening paragraph of the 2024 Player’s Handbook is written by Jeremy Crawford and specifically lauds both Gygax and Arneson for making Dungeons & Dragons and contains an anecdote about Crawford meeting Gygax.

Musk has increasingly leaned into culture war controversies in recent years, usually amplifying misinformation to suit his own political agenda.

Elon Musk hints at buying Hasbro for D&D after announcing AI game studio

A week later, on November 27, X user Ian Miles Cheong posted a screenshot showing Tondro’s response to Musk’s prior concerns.

When addressing Musk’s criticism of the book, Tondro explained that he and others agreed that backlash would come from “progressives and people from underrepresented groups who justly took offense at the language of OD&D.”

“How much is Hasbro?” Musk asked.

Although the X owner didn’t elaborate on a potential purchase, if Musk does end up acquiring Hasbro, he would also secure the rights to Transformers, Axis & Allies, Monopoly, Magic The Gathering, and even My Little Pony.

We’ll have to wait and see how this unfolds and if Musk is serious about potentially acquiring the entertainment juggernaut.

    • TheLepidopterists [he/him]@hexbear.net
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      29 days ago

      No, I’m old too, loot boxes are absolutely the digital version of card packs and not the other way around, but loot boxes have a bad reputation in a way that card packs don’t, and should. I just wanted to make the similarity clear.

      Didn’t mean to imply that loot boxes predate CCGs.

      • AssortedBiscuits [they/them]@hexbear.net
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        29 days ago

        Yes, lootboxes were clearly inspired by shit like booster packs. In general, a lot of the lootbox microtransactions rot can be traced back to Magic. And game devs absolutely were trying to see how they could bring that form of monetization. There’s an early design doc of Diablo 1 when it wasn’t even called Diablo yet about them thinking of some hair-brained scheme where they would sell in-game items through floppies or CDs that you had to buy at a physical store except the items were completely random. So basically game devs working on a game that came out in 1997 were already trying to come up with lootboxes, and I think they even cited MtG as an inspiration.

        This is how deep the rot is.