cross-posted from: https://hexbear.net/post/3992477

Elon Musk, the owner of the app formerly known as Twitter, is calling on Wizards of the Coast and its parent company Hasbro to “burn in hell” for the publication of Making of Original Dungeons & Dragons. On November 21st, former gaming executive turned culture warrior Mark Hern posted several passages from Making of Original Dungeons & Dragons on Twitter, criticizing the book for providing context about some of the misogyny and cultural insensitivity found in early rulebooks. These passages were pulled from the foreword written by Jason Tondro, a senior designer for the D&D team who also worked extensively on the book. Hern stated that these passages, along with the release of the new 2024 Player’s Handbook and Dungeon Master’s Guide for D&D’s “40th anniversary” (it is actually D&D’s 50th anniversary) both “erased and slandered” Gary Gygax and other creators of Dungeons & Dragons.

In response, Musk wrote “Nobody, and I mean nobody, gets to trash E. Gary Gygax and the geniuses who created Dungeons & Dragons. What the [naughty word] is wrong with Hasbro and WoTC?? May they burn in hell.” Musk had played Dungeons & Dragons at some point in his youth, but it’s unclear when the last time he ever played the game.

Notably, Making of Original Dungeons & Dragons contains countless correspondences and letters written by both Gygax and Dave Arneson, including annotated copies of early D&D rulesets. Most early D&D rules supplements as well as early Dragon magazines are also found in the book. It seems odd to contain one of the most extensive compliations of Gygax’s work an “erasure,” but it’s unclear whether Hern or Musk actually read the book given the incorrect information about the anniversary.

Additionally, Gygax and Arneson are both credited in the 2024 Player’s Handbook and Dungeon Master’s Guide. The exact credit reads: “Building on the original game created by Gary Gygax and Dave Arneson and then developed by many others over the past 50 years.” Wizards of the Coast also regularly collaborates with Gygax’s youngest son Luke and is a participant at Gary Con, a convention held in Gygax’s honor. The opening paragraph of the 2024 Player’s Handbook is written by Jeremy Crawford and specifically lauds both Gygax and Arneson for making Dungeons & Dragons and contains an anecdote about Crawford meeting Gygax.

Musk has increasingly leaned into culture war controversies in recent years, usually amplifying misinformation to suit his own political agenda.

Elon Musk hints at buying Hasbro for D&D after announcing AI game studio

A week later, on November 27, X user Ian Miles Cheong posted a screenshot showing Tondro’s response to Musk’s prior concerns.

When addressing Musk’s criticism of the book, Tondro explained that he and others agreed that backlash would come from “progressives and people from underrepresented groups who justly took offense at the language of OD&D.”

“How much is Hasbro?” Musk asked.

Although the X owner didn’t elaborate on a potential purchase, if Musk does end up acquiring Hasbro, he would also secure the rights to Transformers, Axis & Allies, Monopoly, Magic The Gathering, and even My Little Pony.

We’ll have to wait and see how this unfolds and if Musk is serious about potentially acquiring the entertainment juggernaut.

  • TheLepidopterists [he/him]@hexbear.net
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    1. Gygax was a genocidal racist, as was made quite clear in (probably among other places) some forum posts he made.

    2. He’s probably the reason his son grew up to be weirdo Nazi freak.

    3. I hope Musk does destroy wotc, d&d is too big for the rpg industry’s good. A lot of companies produce higher quality products at lower prices with not nearly their level of scale. Getting more people to consider alternatives to the $150 three “core books” and $50 adventure modules that you have to read through carefully three times to run without fucking up would be great.

    EDIT:

    Oh shit

    1. I hope he kills the cash cow that is Magic: the Gathering at the same time. The game is fine but the CCG distribution model is literally physical loot boxes, AKA scratch tickets that can be legally sold to children. This shit should just be illegal but I’ll settle for destroyed by mismanagement.

    Hopefully I can get a Sephiroth precon first though.

    • GalaxyBrain [they/them]@hexbear.net
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      I would absolutely LOVE DnD to lose popularity, so many more people are playing tttpgs but it’s always fucking 5e DnD. Fantasy is stupid and boring and just full of Victorian era racist and classist tropes and it’s not a great system either. I wanna play Call of Cthulhu dammit! Power fantasies suck, I wanna die easy and solve mysteries.

      • Frivolous_Beatnik [comrade/them, any]@hexbear.net
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        It’s always 5e! Even if you like power fantasy rpgs Pathfinder does virtually everything better than 5e, and if you want something grittier or more lethal there are dozens of other systems out there. Hundreds even! If I have to see another horrible “how do I hack 5e into X setting” when X setting already has 3 rpg lines I fuckin swear…

        • CupcakeOfSpice [she/her]@hexbear.net
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          I like GURPS. Get the, like, two core books and wing it. There’re more source books if you want more inspiration. And then if I like a setting, I don’t need to buy and learn a new system, and this system is flexible enough I can hack in anything. I feel like an IP might do better to get some license and write their own GURPS sourcebook or something, if Steve Jackson Games allows that…

          • Biggay [he/him, comrade/them]@hexbear.net
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            I love GURPS but one thing is I find the games lack a good sense of progression especially once characters are over the skill 14 hump and succeed 90% of the time. That and while turns only have 1 second with 1 action it can still take 4 or 5 rolls to fully resolve an attack. I’d really like a Fifth edition of GURPS that pushes the play faster and makes more nuance within rolls, rather than having to make more of them.

        • GalaxyBrain [they/them]@hexbear.net
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          The weddging 5e into settings that already have perfectly good RPGs is nuts. A different co-worker got invited to play star wars 5e and like…there’s a very well established star wars tabletop, play that.

          • Dessa [she/her]@hexbear.net
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            To be fair, both the Fantasy Flight version and the d20 versuon are hot garbage, with the original just being mediocre. If I’m playing Star Wars, it’s going to be a Blades in the Dark adaptation or similar. Star Wars is made for this sort of push-your-luck-with-consequences story forward play

            • GalaxyBrain [they/them]@hexbear.net
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              The nerds i used to hang out with likes the fantasy flight version but I’m also certain they homebrewed it to hell and back, hippie math phds that played poker instead of having a job

              • Frivolous_Beatnik [comrade/them, any]@hexbear.net
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                The nice thing about the FFG system, in my experience anyway, is that you don’t really need to homebrew much since the narrative dice system encourages players to improvise really creative situations. It can create a fun back & forth even for people who aren’t very well versed in TTRPGs.

            • Biggay [he/him, comrade/them]@hexbear.net
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              My group really liked the Genesys FFG Star Wars game. Talent trees were very cool. Equipment and mods felt great. Only vehicle system and combat I’ve actually liked after getting a feeling for it.

              • Dessa [she/her]@hexbear.net
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                It’s got its merits, but it’s a terrible fit for star wars. It locks you into weird class trees that mostly don’t fit thematically into the sort of thing you see in star wars media, the ship combat is no fun at all, and the jedi stuff doesnt get at the story of being a jedi.

                Like what does every force.user struggle with? The inner confloct between good and evil, with evil being tempting in its sheer power. FFGSW doesn’t really capture that. The BITD mechanic of being able to bump a failure up to a success reflects that perfectly. You may face an unwinnable fight for serious personal stakes, but you have a win button right there. You can save your girlfriend’s life easily, but you might lose a piece of yourself, and next time, you may find this devil’s bargain yet easier with the promise of greater and greater results.

                That’s the sort of dramatic conflict I expect from SW in regards to the force.

                Normies are free of such worries, but their stories aren’t about just getting more powerful. Han Solo’s story isnt about gaining ranks in Scoundrel. Cassian Andor comes into the rebellion with a skillset already suitable to the tasks he’s facing. Han’s story is to discover he cares about people beyond himself. Andor learns he can’t run away from his opressors or his community. Star Wars isn’t a power fantasy. It’s a show about facing your demons. I don’t want to climb a skill tree, I want to learn life lessons and help shape the galaxy

                • Frivolous_Beatnik [comrade/them, any]@hexbear.net
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                  I tend to agree the weakest parts are the force & vehicular combat, but I gotta say I haven’t had any real issues with the specialization trees. The fact that you can easily mix & match abilities between them prevents the feeling of being locked into a tree IMO.

                  The BITD mechanic of being able to bump a failure up to a success reflects that perfectly

                  Isn’t this exactly how the force power rolls work? You can accept a failed force power roll if you choose not to use the dark side, but the option to use the points is almost always there which will lower your morality score. Plus, since light side & dark side have the same number of pips on the force die with DS pips spread over more faces, using DS points is almost always an “easier” way to accomplish your goal since the dice will come up DS more often. Eventually, you are able to use the DS points with no “detriment” but only after crossing a certain low morality threshold which has its own gameplay and narrative implications - the path does lead to easier power as one continues to use the dark side. Some powers & abilities are locked to dark side or generate negative morality points on their own, and those tend to be the absolute most powerful.

                  That being said, I’ve mostly run it for parties of scummy villains or rebel special agents - the force & morality systems don’t tend to factor in much. Maybe it’s just a difference in GM & player philosophy but I’ve never felt boxed in by the system mechanics and we’ve had tons of incredibly different characters at the table.

                  edit: as for the shipbuilding, I figure that stuff, the specific character of the vessels, probably shouldn’t be the purview of strict game mechanics; I created ships that were part of the party “family” by working with my players, adding narrative details and quirks to the ships themselves. I’ve done this sort of thing across a number of systems (sailing ships in pathfinder, carriers in lancer etc.) and maybe aside from a suggestion from the rulebook I think this really depends on the creativity and fun generated between players & GM

                • Dessa [she/her]@hexbear.net
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                  And another thing! The shipbuilding is weird and not oriented enough he specialness of a.group’s ship. Ships are basically characters in star wars which shape the narrative around the sorts if stories being told. Shipbuilding shpuld tell the GM what sort.of stories the players are after, and should make available some sort of unique traits.

                  Millenium Falcon: It’s well faster and more maneuverable than most ships its size and its really good.at hiding shit. It breaks down at the worst possible times. Those are all story hooks. “It’s a corellian so-and-so with this specific engine” is tactical fluff that doesnt fit the melodramatic tone of SW

                  The ship from Rebels: Has an inobvious mini ship that lets the crew be in two places at once. That’s good for the sprt.of storytelling in that show.

                  The ship.from Andor: Is full of surprises. Is literally a character.in that it has a droid built right into it. Can bust tractor beams easily and apparently fight melee.

                  Managing systems and modules is star trek shit, but there.it is in FFSW

      • TheLepidopterists [he/him]@hexbear.net
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        I love power fantasy, and also fantasy in general, but have little love for 5e. I ran a Werewolf the Forsaken game for my family recently and that was a ton of fun and is about being an almost indestructible shape shifting spirit hunter. I’d love to play something like Exalted Essence, had my eye on Aether Nexus recently also, which is about fantasy battle mecha à la Escaflowne fighting giant demonic bugs

        Even scifi power fantasy sounds so interesting, I’ve been considering Trinity Continuum: Aeon for years to run “psychics exploring space and making first contact with aliens.”

        There’s so much out there, and I’m going to get to run maybe 3-4 campaigns per decade at most, why would I run 5e.

        • GalaxyBrain [they/them]@hexbear.net
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          The only fantasy I like is Tolkien and I’m otherwise a bit too much of a mudevsl nerd to not want to know minute details that no DM would consider. I have helped my DM co worker a few times that way, he wanted to do a courtroom drama thing to his party and I helped him establish how a court system might work that was familiar enough for players to work with but closer to an early modern period kinda thing, DnD isn’t medieval fantasy it’d early modern period minus guns.

          I also really wanna try a star trek rpg but finding the exact right nerds for that is tuff

      • frauddogg [null/void, undecided]@hexbear.net
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        See, I like games where I can run the same character for ten years and flesh out a J.Sawyer, Joshua Graham-sized binder’s worth of unbroken story for said character. Call of Cthulhu chews up way too many sheets for that and I do not have the kind of spiteful focus that Old Man Henderson’s writer has to just BS that into existence for someone who could live all of about three days max lmao

        • GalaxyBrain [they/them]@hexbear.net
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          That’s generally why I try to get players to roll stats and then make a character around those stats for CoC, they’re the character you’re playing, not a Main Character

          • frauddogg [null/void, undecided]@hexbear.net
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            they’re the character you’re playing, not a Main Character

            …So what, only ‘main characters’ get to live long enough to build a (personal) story around or smth? I dunno-- games like that are how you get my lowest-effort outputs; 'cause if this character I’m working on isn’t even expected to live as long as a mayfly does, I’m not writing heavy backstory or connections for them, I’m not exploring their tics or quirks, I might not even invest myself that much in finding a name that rolls off my tongue-- and that’s why I like tabletop games in the first place. I like showcasing my creativity in what I can build for a GM that doesn’t look at their games like a toon grinder.

            This kind of mindset out of GMs typically gets me to randomize as many ‘narrative pieces’ of the character as possible, if I’m not totally omitting them; like deadass they are just a table of stat numbers to me at that point. I hate characters that feel like that lmao

    • DeathsEmbrace@lemm.ee
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      Even if Musk destroyed WOTC,DND would be fine and people can just keep home brews and whatever is currently available for eternity. It’s not like most people recommend new DND anyways it’s mostly 3.5 and pathfinder with some saying to use 5.

      • fox [comrade/them]@hexbear.net
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        You’re running in the grognard circles if you think it’s all pathfinder and 3.5. 5e is the most popular edition of DND ever and the most popular ttrpg ever. I’ve met so many people who think the entire hobby is just 5e. They’ve never heard of pathfinder and frequently don’t understand why people wouldn’t play the newest edition of DND instead of older ones

      • TheLepidopterists [he/him]@hexbear.net
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        I would absolutely never suggest someone use 3.5.

        If someone absolutely insisted on playing a D&D based RPG I’d suggest 5e for ease of finding a group, 4e if they wanted something where things are basically balanced and all the players and playing the same game, or one of the many good OSR games if they wanted access to a ton of good adventure modules (or wanted decisions to be more logistics based than tactical, but I’m not sure a new player would consider this at all).

        3.5 is all the complexity and fiddlyness of 4e but instead of deciding what cool special move you want to use you count up your charge attack damage multipliers and then the wizard just trivializes the whole encounter with one spell anyways.

          • TheLepidopterists [he/him]@hexbear.net
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            4e is one of the best things to come out of D&D because it’s the only version of D&D that is honest about what D&D is and was designed with intent to make everyone play on a roughly even playing field, AND to make sure that everyone got basically the same amount of cool stuff to do.

            It had a ton of flaws but basically none of them are the things people shit on it for, especially by the end of its lifespan.

            EDIT: if someone wanted to play low powered adventures dealing with situations that could kill them if they fuck up, I’d still push them towards like, something OSR, but if they want to play Gandalt, Legolas and Gimli fucking up a bunch of demons or something, 4e absolutely rules. Just wish the feat system/bonuses were less fiddly.

      • SevenSkalls [he/him]@hexbear.net
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        5th edition is still insanely popular, but I think it’s a result of timing and luck. Everyone plays it, but half the reason is because everyone else plays it lol.

        When it first came out, I recall hearing “it’s everyone’s second favorite edition” and that still seems to remain true.

        • TerminalEncounter [she/her]@hexbear.net
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          5th is something like 1/2 of all games played on Roll20. I’d bet it’s that proportion or more in person, if people could even quantify that. DnD 5th is so big, it’s almost like TTRPGs as a genre should be split off lol - like theres TTRPGs and then DnD 5th ed. Between DnD 5th, Pathfinder 1 and 2, Call of Cthulhu to some extent, everything else (including previous editions of dnd) are fighting for scraps

      • TheLepidopterists [he/him]@hexbear.net
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        Context uh… You know, I’m just gonna spoiler tag the whole thing:

        CW: violence against prisoners, racism against indigenous people, genocide

        spoiler

        Context here is someone explained that in their game, a dwarf killed a paladin’s horse in retaliation for the paladin killing his prisoner (the one surviving member of a group they’d just fought) after interrogation because the paladin deemed that keeping the prisoner alive wasn’t expedient.

        So…

        That is wasn’t the paladin’s warhorse makes the matter less serious, but only marginally so. the paladin’s honor was besmirched by the dwarf, and as the DM I would call that to the attention of the player of the paladin if there was less than great umbrage taken. To allow the incident to pass without punishing the offending dwarf would be a dark stain on the honor of the paladin.

        Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide :lol:

        Cheers, Gary

        Now it’s generally disturbing in a “Jack Bauer fan” way to say that murdering POWs is fine, like, it’s a war crime. But the bolded part is VERY concerning. Another poster pointed out that the guy responsible for that quote was a genocidal murderer who was explaining why he felt compelled to kill native children.

        Gygax claimed that the quote was much older than that guy but if you Google the quote he’s all that comes up. This is a “the swastika is actually an ancient Eastern symbol that represents…” argument.

        EDIT: this is what Chivington, the guy Gygax was quoting, is known for. The quotes are chilling:

        https://en.m.wikipedia.org/wiki/Sand_Creek_massacre

      • TheLepidopterists [he/him]@hexbear.net
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        No, I’m old too, loot boxes are absolutely the digital version of card packs and not the other way around, but loot boxes have a bad reputation in a way that card packs don’t, and should. I just wanted to make the similarity clear.

        Didn’t mean to imply that loot boxes predate CCGs.

        • AssortedBiscuits [they/them]@hexbear.net
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          Yes, lootboxes were clearly inspired by shit like booster packs. In general, a lot of the lootbox microtransactions rot can be traced back to Magic. And game devs absolutely were trying to see how they could bring that form of monetization. There’s an early design doc of Diablo 1 when it wasn’t even called Diablo yet about them thinking of some hair-brained scheme where they would sell in-game items through floppies or CDs that you had to buy at a physical store except the items were completely random. So basically game devs working on a game that came out in 1997 were already trying to come up with lootboxes, and I think they even cited MtG as an inspiration.

          This is how deep the rot is.

      • Bloobish [comrade/them]@hexbear.net
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        This, the transition is noticeable when comparing 90s to 2010s art to now with more and more out there shot compositions that do not at all feel like they were made by an actual human being.

  • NuraShiny [any]@hexbear.net
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    It would be really cool if D&D turned into the chud game no cool person plays. I would love that. it would be the one way D&Ds cultural cache could be destroyed in the short term rather then the long term by the ongoing failing and money grubbing of Hasbro.

    Because FUCK D&D. Mediocre-ass system with no choices to make and no balance. Play better games. I hate that it is seen as the one and only TTRPG so much, because this garbage should not be in every show under the sun. The only good writers they ever had the core team fucked over and alienated. The only good media out of it in recent years is a computer game whose company the same core team also alienated to the point where they won’t be working with them ever again. They also alienated Critical Role, another chief reason D&D got so big. They don’t deserve to be on top, not in the slightest, they just got to be top dog in spite of all their blunders because people think D&D is all of TTRPGs. That should stop. That and Elon really needs to burn even more of his embezzled tax payer money, it would b funny.

        • TreadOnMe [none/use name]@hexbear.net
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          Imo, rules-heavy is far better, as a life long multi-system RPG fan, because then everyone is on the same page and you can, as a group, choose to ignore certain rules you don’t like rather than have to house-rule a specific situations constantly because the rule system is too vague.

          Honestly, in many cases I don’t think Pathfinder is rules-heavy enough, especially for ‘social combat’ and ‘influence’, but it’s rules-heavy nature is a significant part as to why it is superior to D&D, it just gives you way more options that the GM doesn’t have to create from scratch.

          • frauddogg [null/void, undecided]@hexbear.net
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            It definitely needs a social combat module so people can actually enjoy rolling/having to fill in the role of the face, rather than everybody stepping on each other’s toes tryna be the combat god of the session. Like, I don’t care if the GM’s gotta like. Fluff it into metaphorical combat lobbing phrases and shit at each other, something’s gotta be done to make that an indispensable, enjoyable role rather than something that is regarded more like the stepchild to the pseudo-wargaming aspects.

            As a primary-Face, secondary-Decker shadowrunner, please give me a reason to learn social ninjutsu in PF.

    • AssortedBiscuits [they/them]@hexbear.net
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      The only good media out of it in recent years is a computer game whose company the same core team also alienated to the point where they won’t be working with them ever again.

      What was the drama between Larian Studios and them?

      • NuraShiny [any]@hexbear.net
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        If you google this, you only get interviews where the Larian CEO explicitly states that Wizards is not to blame for the split. but a CEOs job is to lie on behalf of the company and it is prudent for Larian to do so, as to not rub future business partners the wrong way. We aren’t gonna officially know what happened for years unless one company or the other dies.

        What did happen, is that Wizards fired all the people Larian worked with on their end right after BG3 came out, when it would have been the exact perfect time to lean in on more content for the game. This came in the wake of all the stupid things Wizard has done and announced in recent years, from the attempted OGL license changes to the money grubbing with digital content and more. I find it very likely that Larian cut ties because of these things, not wanting to be associated with them, and that Wizards then fired all the people Larian worked with because they failed to keep them on board.

        Larian also had to go to unofficial sources to get the information they needed to make the game. That is why they thank the forgotten realms wiki in the credits, because they needed it to make the game. Wizards hasn’t cared about giving out coherent setting information ever and I can’t imagine them be fun to work with in that regard.

        Then there is the whole VTT using AI business that Wizard is pushing hard, as well as Wizards heavily referencing Baldurs Gate 3 in the marketing of their own products and it does not seem like a very healthy relationship. I am specifically talking about the promo videos on the WotC Youtube channel, where you can’t watch a single video without someone mentioning BG3 and trying their best to look like they are somehow responsible for the game instead of Larian.

  • TheDrink [he/him]@hexbear.net
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    God I hate Musk so much. Gary Gygax was a fucking turbo chud libertarian and he worked to screw Dave Arneson out of his credit and royalties for co-creating D&D, and whitewashing him as some genius game designer (when in fact he sucked quite a bit in ways that people didn’t really understand until later) is a discredit to the entire hobby.

    • GalaxyBrain [they/them]@hexbear.net
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      DnD originally was a not really playable series of pamphlets vaguely describing a game that many many nerds played their own way based on these vague ideas and wrote to each other and to fanzines where various ways of play were compared and contrasted and sometimes integrated by all. A lot of DIY people were publishing their own fleshed out DnD rulesets and Gary didn’t wanna share that potential money, which is why AD&D is so notoriously rules heavy and so many of those rules are poorly thought out or not playtested, a big part of AD&D was to squeeze out people making and potentially selling their own versions. Dude was a shitty guy and a bad game designer as well.

      • Dessa [she/her]@hexbear.net
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        But the art in AD&D was dope. Love that old cheesy fantasy style art, both the hyperrealistic stuff and the goofy monster stuff that looks like is was drawn in they year 800

        • GalaxyBrain [they/them]@hexbear.net
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          28 days ago

          I agree with that. The only DnD I ever ayed was a heavily homebrewed version of ADnD2 made up by the professional poker playing math PhD hippie nerd who was stranger things kid age and had gradually made an simpler but also more robust overhaul thar played great.

      • Belly_Beanis [he/him]@hexbear.net
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        28 days ago

        This is true with so many tabletop games. If I have to homebrew, why the fuck am I paying you for anything? I’ve never played D&D (other RPGs, tho), but I know enough that it’s not well made or balanced (even with 5th. Edition). Gygax just compiled a mish-mash of wargames and other fantasy games into a single book. It shows. So many of the original rules of D&D are poorly written, as though they were lifted from another place and jammed together.

        • BashfulBob [none/use name]@hexbear.net
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          28 days ago

          If I have to homebrew, why the fuck am I paying you for anything?

          Nice to have a physical copy of the core rules, especially before you could get it all easily via the Internet.

            • BashfulBob [none/use name]@hexbear.net
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              28 days ago

              Most people use an established system, whether it’s D&Ds d20 or WWs d10 or Kids On Bikes’s knock off of Alternity.

              I can’t think of a DM that took a game all the way down to the studs and started whittling their own dice mechanics, with the rare example of the particularly escoteric GenCon one-shot.

              • ProfessorOwl_PhD [any]@hexbear.net
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                28 days ago

                Bob isn’t talking about using a system vs not using a systems at all, they’re asking why they still have to make up rules when the system is meant to provide them - when you run WW or KoB or PF2e or FATAL you don’t have to make up the rules on the fly. You have a book or pdf which contains the rules and you can refer to them to run the game.
                With 5e, despite having an unusually costly rule book, you still have to make up your own homebrew rules in order to fill in the gaps in the game. In a normal ttrpg - for example, a previous edition of D&D- crafting usually takes time based on the cost of the item and availability of parts. 5e’s crafting takes time depending on the cost of the item, but doesn’t include specific prices for anything. Normal games have some kind of social rules, ways to influence NPCs and gain their trust or aid, where 5e has literally nothing - it’s left as an exercise for the DM. Some kind of exploration mechanics, some kind of chase mechanics, tons of basic systems are just completely missing from 5e, but necessarily come up in game, and so the DM has to make up new rules on the spot. Why shouldn’t they just play almost any other game, that will already have those rules, instead?

                • BashfulBob [none/use name]@hexbear.net
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                  28 days ago

                  I’ll admit my experience with 5e is very cursory relative to a bunch of the 90s/00s systems, but Xander’s Guide definitely has crafting rules, including item cost and time to competition, based on the designated item rarity (ranging from 50gp / 1 week for Common to 100k / 50 weeks for Legendary).

                  5e also definitely has social skills, feats, and powers. And the 5e implementation of Kingmaker didn’t need to work any harder to incorporate exploration/kingdom building mechanics than they did with PF.

                  Why shouldn’t they just play almost any other game, that will already have those rules, instead?

                  The primary reason people like 5e is just networking effect. People play it cause people play it. I’ve never had a problem finding people familiar with D&D. Meanwhile, good luck finding anyone who is familiar with Rollmaster or Rifts.

                  But secondly, the d20 system - particularly in the latest incarnation - is fairly easy to pick up and reasonably well balanced. Nobody feels like they screwed up halfway through the game because they decided to play a Conan style barbarian instead of a Merlin-esque wizard. Nobody has to learn an entire subset of rules to pay a Shadowrun Decker or Vampire Tremere.

                  Thirdly, there is a TON of content. I love Exalted to death, but good luck finding any modules to run for new players/STs. You’re really coming at it from scratch.

                  5e is drowning in them - both in updates to classics and new releases. I did a one shot of 5e set in MtG’s Dominiara and had a ton of fun playing straight out of the book.

                  A lot of that is just compounded returns. D&D has tons of money and manpower for development in a way Lancer and Fate don’t. Lots of old head players keep churning out derivative content in the setting.

                  But that’s the nut of it.

      • FlakesBongler [they/them]@hexbear.net
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        28 days ago

        BG3 is good because it basically ignores all the shit that makes 5e bad

        And even then, they had to set a low level ceiling because once you get past 12th, the rules basically go down into the shit pit because they didn’t bother balancing anything past that point

        Even the new 5.5e doesn’t fix any of this, it’s basically them trying to crib the good stuff from Pathfinder 2e

        • GalaxyBrain [they/them]@hexbear.net
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          28 days ago

          A dude I work with has been running a campaign with his pals for fucking years now and they’re still playing the sa.e characters. He has said it’s a pain to DM cause they can trivialize anything but really tough combat. Any kinda traps or puzzles they can kinda just use abilities and spells to bypass with no real danger.

          • FlakesBongler [they/them]@hexbear.net
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            28 days ago

            Yeah, like, I’ve had people say I’m nuts for memorizing all the rules for Pathfinder 2e, but at least they managed to figure out some decent balancing along with making a living game world with interesting shit to experience

            Also, canonical trans characters, options for playing as a disabled character and my personal favorite,

            • GalaxyBrain [they/them]@hexbear.net
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              28 days ago

              I mostly like Call of Cthulhu and wish anyone wanted to play a game where you roll your characters and they for sure can and will eventually die, it’s horror. I’ve got cool stories that I wrote and wanna play too, one is about a house where when inside each window looks out to some different weird dimension until it’s open but it’s not cause opening makes it go away, the glass from the windows make the weird dimensions visible so invisible monsters can start creeping in any open window and to see them hopefully a character thinks to break a window and look.through a shard of glass.

          • TheDrink [he/him]@hexbear.net
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            28 days ago

            Any kinda traps or puzzles

            low key traps and puzzles got ruined with the addition of skills to AD&D

            To use one example: the first hallway of the Tomb of Horrors. When that module was released, in order to avoid the traps players had to think about what the GM was describing to them and say stuff like, “I hit every tile on the floor with a 10 foot pole, I throw an object into the strange black orb, I cut into the fresco on the wall (and find the door hidden behind it)”, etc etc. You had to probe and prod and explore the dungeon in the theater of the mind, and the GM had to know how the traps worked so that they could adequately respond to player actions.

            But if you give that same group of players the skills “trapfinding” and “disable device” then it’s just “I roll a d20” “you find trap number 1” “I roll a d20” “you find secret door number 1” etc etc and it sucks. Especially because trap and secret finding went from something everyone in the group contributes to to something that the rogue does while everyone else watches - it’s no wonder lots of players stop paying attention when it’s not their turn in combat when you design the game like this!

          • frauddogg [null/void, undecided]@hexbear.net
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            28 days ago

            He has said it’s a pain to DM cause they can trivialize anything but really tough combat.

            Homie needs to find a way to mechanically reset the toons in ways kin to how BG3 did it; 'cause I’m kind of the same way about my characters-- if I’m with a good table, and the GM’s running an interconnected story through multiple different campaigns, I’m gonna play the same character for as long as I can until death claims them because I love long-term storytelling; but after even three years, without a mechanical reset, you’re just a bull staring down a china shop.

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    28 days ago

    Elon Musk hints at buying Hasbro for D&D after announcing AI game studio

    Do it, coward. You have the power to finally get this hobby away from D&D.

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      What does the next generation of TTEPGs even look like as we watch literacy rates tank and attention spans flatline?

      I don’t even dislike 5e per say, but they’ve been aggressively stripping it of mathematics and steadily flensing away much of the prose.

      No wonder Larian isn’t interested in making a BG4. The Forgotten Realms is increasingly living up to its name. Who is still reading anymore?

      • TheLepidopterists [he/him]@hexbear.net
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        28 days ago

        I mean literacy has been a problem for a while and, when 5e is included, this is a golden age of RPG participation.

        Idk what that means.

        The portion of the population likely to play an RPG has less likelihood to be affected by the literacy crisis?

        GMs who complain that players refuse to read rulebooks are right and GMs are mostly subbing in for player willingness to read?

        Idk, I don’t think RPGs are gonna die out.

        • Chapo_is_Red [he/him]@hexbear.net
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          28 days ago

          GMs who complain that players refuse to read rulebooks are right

          I haven’t regularly played TTRPGs since 2016. Most players didn’t read then. Has it gotten worse?

          • BashfulBob [none/use name]@hexbear.net
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            28 days ago

            When I was in middle school (forever ago in the 90s), I remember getting into these games because a bunch of us were all pouring through the rulebooks for the lore and then turning around looking for someone to run a game.

            Now, I see my friend’s kids asking the parents to run games based on whatever cartoon or Let’s Play they were introduced to. But it’s rare to see them actually reading the books as books. So much of what they ingest is video or audio.

            • keepcarrot [she/her]@hexbear.net
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              27 days ago

              I think RPG audiences have branched out into people who don’t read rulebooks for fun. I voraciously consumed and memorised 40k 3rd Ed over the course of a week after school, but most people do not do this, and didn’t in the 90s either.

              Modern RPGs tend to be better designed so that the rules can be shorter and flow with how people play, but older RPGs with decades of baggage tend to be a slog for all but a few people.

              (Not saying that there isn’t a literacy crisis, but requiring people to study for their social leisure time is a great way to kneecap a niche hobby. D&D5 is probably bad, by virtue of D&D bring bad)

              • BashfulBob [none/use name]@hexbear.net
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                27 days ago

                I do agree more non-readers are embracing TTRPGs as a hobby. And some of this is improved straightforward accessibility. But I would not automatically concede simplicity as an improvement in the game.

                requiring people to study for their social leisure time is a great way to kneecap a niche hobby

                I’d argue it’s half the fun of the game. Learning all the intricacies of different factions and obscure locations and gadgets makes the game more of a piece of prose. Reading the little journal entries that merely allude to facets of a game that hobbyists then argue over incessantly is what juices the brain to write the next campaign.

                The fuzzy sprawling nature of these games is what gives a lot of them their character. A big part of the game play is the mystery. Things the DM knows that the players are wholely unfamiliar with.

                When too much is nailed down or easily grssped, you’re not playing an RPG, you’re playing a board game.

                • keepcarrot [she/her]@hexbear.net
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                  25 days ago

                  You and I probably have fun doing similar things, but a decent number of people just want to vibe with their friends. Some want to practice improv. Some want to write fuck fics.

                  I wound up being part of a group that has a rather hipster-ish approach to games. We haven’t touched D&D since around 2008, and mostly spend our mutual time playing a friend’s system. Rarely two systems in a row, rarely the same system twice unless its a substantial update and there’s no other game running. Even when we did play D&D, I don’t think anyone actually ran in the official D&D setting, though things like spell names and magic items carried through. We’d invent our own kingdoms and characters etc. I have my own critiques of how many of these systems were just “other system, but slightly different”, and the stories were generally pretty derivative as well, but I wouldn’t say that we leant into the sprawling nature of these settings.

                  I guess I’d compare, say… D&D and Shadowrun as these old games with vast sprawling splat book collections, different editions you can pull “lore” from, to like…

                  Blades in the Dark, where most of the rules content is on the characters sheets, the dice rolls are pretty simple to build up and down, and going further down the chain

                  Hillfolk, where there’s only nominal gameplay and settings are a single page with some character archetypes to get you started in a sort of free form theater activity.

                  There’s also games like GURPS or Hero System that nominally have a setting and rules for those settings, but actively encourage you to use the rules to make your own. These also tend to be older.

                  It is kind of in the name that role playing games involve some level of role playing, but that isn’t the history of these games. They largely evolved out of war games that are at least partially competitive, which requires large sprawling systems to cover all the edge cases.

                  I also don’t think “simplicity” per se is better, but consistency of rules generally is. If you have spent the entire rulebook talking about certain sorts of tests, and then you have a splat book later that offers very powerful rewards if you successfully play the drums (instead of rolling dice), you’re going to have a contingent of power gaming nerds annoying everyone with the drums constantly.

                  But having the “more powerful stuff” hidden in a sprawling array of splat books is… Well, it’s profitable, but its also annoying game design. The number of times I came across something in Shadowrun 5e where something was technically playable in the core rules but you had to have the Street Grimoire book was extremely annoying and made it inaccessible for someone that wasn’t scraping the internet to “play better” or voraciously reading every sourcebook for a thing.

                  Not that there isn’t enjoyment to be had in voraciously consuming every splat book and rule and comparing that with friends. Just not everyone enjoys doing that. I’d even say most people don’t enjoy that. And also a portion of the people that do enjoy that do it to have power over their friends in a leisure activity, reifying the hierarchy and so on (you can tell because they’re the sort of person who immediately loses interest if they can’t do it, and they have zero suggestions on how balance could be improved)

  • FourteenEyes [he/him]@hexbear.net
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    28 days ago

    I really and sincerely doubt Musk has ever played D&D beyond showing up to a group and getting mad and leaving when people didn’t praise his shitty character build

  • PKMKII [none/use name]@hexbear.net
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    28 days ago

    One detail they got slightly wrong: it’s Mark Kern, not Hern. That’s the same guy Shaun just did a 2 hour video essay on over his “anti-woke” crusades.

  • SpiderFarmer [he/him]@hexbear.net
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    28 days ago

    I really fell off that game over the past year and never actually went beyond 3.5. (scheduling conflicts and my style of group kept me from 5). From the sounds of it (pinkertons and all), it sounds like there’s not much left for him to ruin.