- cross-posted to:
- soulslike@lemmy.zip
- cross-posted to:
- soulslike@lemmy.zip
TL;DR: It’s a co-op roguelike. Drop in, explore the map, survive 3 days and beat a unique boss.
Once you buy it you get access to the complete package, and there are no battle passes or microtransactions to contend with. It can also be played in singleplayer should you wish to stay offline, with enemy health pools that scale down so that it’s not too overwhelming for solo players (although curiously, there are currently no plans to allow players to play in pairs).
Souls games are nowhere near “yearly”, and there’s been massive changes throughout the games. How do you get anything close to “yearly FIFA slop” from that?!
2009: Demon’s Souls
2011: Dark Souls
2014: Dark Souls II
2015: Dark Souls II King of whatever expansion
2015: Bloodborne
2016: Dark Souls III
2019: Sekiro: Shadows Die Twice
2020: Demon’s Souls (again)
2022: Elden Ring
2025: Elden Ring 2
Thats almost yearly releases.
You’d think after like 10 games of the same monotonous bullshit people would get tired of it but ig not
Meh, on average more than 1.5 years between games doesn’t qualify as yearly for me, especially if you’re counting DLC.
It’s also simply not “the same monotonous bullshit”. Each game has variations and improvements, sometimes leading to drastically different gameplay (compare Sekiro and Elden Ring). Otherwise, why not also count Armored Core?
Now they are releasing an experimental spin-off that again drastically changes a bunch of mechanics, but that’s also somehow not good enough? Seems like you just don’t like their games, irrespective of how much they evolve from the Dark Souls formula.
Sekiro and Elden ring are literally just a demon souls reskin, I already played that game for free with ps plus on the PS3 and it was an ok time waster in school
You either didn’t get past the start screen, or you’re trolling.
Elden Ring is an evolution of the Demon Souls formula, but already with large changes. Sekiro is completely different.