• echo64@lemmy.world
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    10 months ago

    You talking about the same kojima that delivered endless hits to the company over three decades?

    • iforgotmyinstance@lemmy.world
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      10 months ago

      Endless? Pretty sure you can count them. They have numbers on the name.

      Quit fanboying for a second and realize there are real time and money constraints, you cannot endlessly shovel features into software at a whim.

      MGSV going open world was dangerous enough.

      • echo64@lemmy.world
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        10 months ago

        Yes let’s count them

        1. Metal Gear 1987
        2. Snatcher 1988
        3. SD Snatcher 1990
        4. Metal Gear 2 1990
        5. Policenauts 1994
        6. Metal Gear Solid 1998
        7. Metal Gear Solid 2 2001
        8. Zone of the Enders 2001
        9. Boktai: The Sun Is in Your Hand 2003
        10. Metal Gear Solid 3 2004
        11. Boktai 2: Solar Boy Django 2004
        12. Metal Gear Solid 4 2008
        13. Metal Gear Solid Peace Walker 2010
        14. Metal Gear Solid Ground Zeroes 2014
        15. Metal Gear Solid V: Phantom Pain

        At this point, Konami shutter kojima productions, throw away the fox engine they had made for all Konami developers to use and fired the goose that laid their only golden eggs. At no point does kojima go more than 4 years between new products for Konami.

        If you want to look at it from the purely business perspective, then you can make the argument that their new ceo wanted out of the video games business to focus on pachinko. That’s a valid thing to make claims around. They basically killed off all their video game products.

        But if you want to claim that that the game just needed to ship regardless, then well, reviews, critics, players, consumers, they’ll all disagree with you there. The number one complaint is that this game wasn’t finished. And as we’ve learnt Konami seemed to have bad blood that made them vindictive against the developers of the game that likely made things worse.