they’re still valued at 1… you’d think because they have a (seemingly glowing blue) star on them (and how they’re rare and not easily-found), they’d be more valuable, be worth at the very least 5 or 10 caps, but apparently not
Valid point, I just hate being privy to addiction in Fallout games. I’m the guy who hoards Fixer and Addictols for a rainy day just because I hate having to break my gameplay loop to open a menu and jam another chem-- these things are ‘pre-firefight, use-once-and-discard’ buffs to me lmao
this is why i like logan’s loophole and chemist perks in FNV. you don’t really need a char past lvl 30, removes all addiction, and increases the duration of all consumables
See, I typically tended to take chemist so I could actually brew up some of the more useful herbals until I had access to the godly Pastes, but Logan’s Loophole at least sounded busted af to me, so I never rolled with it. I’m the type to look at Wild Wasteland as a fun feat tax, though; so I kinda straddle the line between “wanting to enjoy Fallout” and “wanting it to be at least a LITTLE harder on myself” to avoid the temptation of minmaxing.
>nuka-cola quantum bottlecap
>iirc from game it’s not worth more
boo, not fair 😔
The star bottle caps are the special ones. They’re needed for a side quest in New Vegas although after that’s completed they become regular caps.
they’re still valued at 1… you’d think because they have a (seemingly glowing blue) star on them (and how they’re rare and not easily-found), they’d be more valuable, be worth at the very least 5 or 10 caps, but apparently not
The cola itself was worth more though, if you found intact bottle.
But in Fallouts where stimpak addiction is a thing, I think the Nuka-Cola is better as a curative lmao
In the meantime, BoS paladins are taking psycho when guarding inside of base, what could go wrong?
I also once tried what would happen if i eat 50 buffouts. Answer is basically nothing.
Valid point, I just hate being privy to addiction in Fallout games. I’m the guy who hoards Fixer and Addictols for a rainy day just because I hate having to break my gameplay loop to open a menu and jam another chem-- these things are ‘pre-firefight, use-once-and-discard’ buffs to me lmao
this is why i like logan’s loophole and chemist perks in FNV. you don’t really need a char past lvl 30, removes all addiction, and increases the duration of all consumables
See, I typically tended to take chemist so I could actually brew up some of the more useful herbals until I had access to the godly Pastes, but Logan’s Loophole at least sounded busted af to me, so I never rolled with it. I’m the type to look at Wild Wasteland as a fun feat tax, though; so I kinda straddle the line between “wanting to enjoy Fallout” and “wanting it to be at least a LITTLE harder on myself” to avoid the temptation of minmaxing.