First of all, I want to say that it’s wonderful to see all of you here, and your critical support of the nation I proudly call home. But more and more recently, especially reading through Chinese internet too, there has been a sense of overconfidence and overglorification of China. It is honestly a little worrying at times for me, because as much as I love my homeland and is proud of what we are doing, I know full and well that we are still a long way to go. I see this sentiment of China being the glorious land far away as a bastion and utopia against Western Imperialism and while there’s a lot of truth behind that sentiment, and I definitely understand why one not living in China would choose to believe this (I live in the US now and I understand your pain, fellow US comrades). I just want to remind everyone to exercise dialectal materialism on this subject and try to look at China in a less idealised way. We cannot grow to be better without recognising our mistakes. Anyways that is my little message to you all. Have a nice day!
ER 100% exacerbated many souls bullshit.
ie.
“everything sucks gais” so much that we forgot to make a meaningful open world, instead here’s just the same post apocalypse area reskinned 100 times. Every town, mansion, castle, settlement are all just a delivery vehicle for more zombies.
“NPCs will give you literally no information, aren’t we quirky gais?” so much that they still give you no clear instructions, drop a bullshit name you have no clue about, and telefuckoff to their next quest location across the map and hours of gameplay away and you’ll probably never find them again unless you read a guide.
In terms of tone, storytelling, world design, ER highlights why the way From does these things is god awful.
I won’t even get into the de-evolution of boss design
Since when has the storytelling in FromSoft been good? I mean, the lore is usual really good and all, but I have never seen the resources well done in this issues. I mean, until Sekiro, FromSoft hasn’t made a really acceptable controller mapping, and yeah, bosses seem a little bullshit, but they are more Sekiro than DS if anything, while also have a lot more of ground to grind up to beat them up.
Gotta say, I find my standard to be Zelda64 in therms of environment and combat control to be a good game, even if today those N64 games are stiffy and without a second stick to control the camera beyond Z-target system, but it works way better than what FromSoft has been doing for a Dungeon Crawler. Have you played those Zeldas? Can you imagine playing them successfully with a control simmilar to DS-like series or a Classic Monster Hunter?
Yep, which is my point that people cope themselves into thinking Fromsoft can do no wrong when they actually do a lot of wrongs and they’re right out in the open, people just refuse to acknowledge them.
I mean, I recognize the first, but maybe because I am an spoiled Zelda enjoyer/conneseur snob, and oh boy it’s hard to get back to 3D Third Person semi-platformer Dungeon Crawlers once you have know what intuitive gameplay is. And trust me that FromSoft has take a lot from Ocarina of Time at 50/50 as from Monster Hunter… With Berserk a e s t h e t i c 。