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  • AshenWolf [she/her]@hexbear.netM
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    17 hours ago

    Is anybody here particularly good with character design or color theory? I’m trying to figure out what colored clothing/armor would go well with colored hair, and I always tend to fall on whites/greys/blacks.

    • LocalOaf [they/them, undecided]@hexbear.net
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      11 hours ago

      I’m colorblind lmao Laika but I love character design and creative stuff

      If you want, I’m working on a thing too and if you wanna swap notes on characters or something that mite b cool

      big-cool

      • AshenWolf [she/her]@hexbear.netM
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        10 hours ago

        Yea sure that sounds good! I lost a lot of my splices, and again had to redo them due to color issues and limitations, but I could share some of what I have.

    • 🎀 Seryph (She/Her)@lemmygrad.ml
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      16 hours ago

      Hello yes it is me the colour theory and fashion nerd. For red the complementary colour is green, but blues work too as a softer complement. This is why, for instance, Hapi’s post-skip outfit is green, since it goes with her hair. Generally the idea for colourschemes is that you want to pick one to be the main colour and then pick the others based on its position in a colour wheel. A simple trick is something like a 60/30/10 split where 60 is the main colour, 10 is the complement (the colour opposite to it on the wheel), and 30 is the adjacent colour. Black/white/grey are neutrals and can just be thrown on wherever you want in however much, just try to match the tone to the main colour. Returning to Hapi as the example, her post skip outfit is 60% green with two specific shades, 30% a dark bluish grey, so it acts as the adjacent (blue) but is also more neutral, and then her red hair is 10% for the complement.

      • AshenWolf [she/her]@hexbear.netM
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        13 hours ago

        Thank you, nerd of color theory and fashion. I saved this comment, and have attempted to apply your teachings to the character in question.

        For one, I used a blue scarf. For the second, I used a green scarf. Which do you think works best?

        (now that I look at it, the blue might be a bit too saturated)

        I could also experiment with using the alternate color in the armor highlights, if you think that would work well.

        • 🎀 Seryph (She/Her)@lemmygrad.ml
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          12 hours ago

          Both work well, the very saturated blue is very striking and would be good if the character is meant to be a bit bold, whereas the green to me feels more reserved but also collected. And yeah experimenting with the alt colour could work well. I’d probably try to do the green scarf with an armour colour somewhere between the blue and green to get a nice dark teal.

          • AshenWolf [she/her]@hexbear.netM
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            12 hours ago

            Something like this?

            I did hit the color limit (it’s technically 16, but really 15 since I need to save a color for the background) so I had to cut the darkest green on the scarf, but I think I was able to get what you were describing. Could always adjust lightness and/or saturation, but I’m liking how it’s looking! Thank you so much for your help, I really appreciate it catgirl-happy

            edit: wait a minute, I just realized the scarf somehow ended up darker on this version. Might be a bit too dark, I thought something looked different.

            edit 2: I know why I did that. If I use the lighter two colors instead of the darker two, it looks like it has even less depth.