• Frank [he/him, he/him]@hexbear.net
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      7 months ago

      The fun thing is I was yelling about this years ago; Nick and Nora are American war criminals and Beth portrays them as a happy little couple in a happy little leave it to beaver suburb instead of actually engaging with the story. Coming out and claiming “akshually we intended this all along!” just confirms that they were cowards who understood what they were doing but didn’t have the balls to make the MC a war criminal.

      • RNAi [he/him]@hexbear.net
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        7 months ago

        The War Veterans Hall in FO4 has a document saying “oh we are so eager to hear Nate talk”

        So yes, he absolutely was megaHitler

      • FlakesBongler [they/them]@hexbear.net
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        7 months ago

        Like, it could have been something like “Nate was stationed at Anchorage during the actual events of Operation Anchorage” or something innocuous like that

        But no, it’s literally one of the defining moments of the series

        A moment which establishes how fucked up the US is

        And just gleefully pointing and being like “That’s you”, as if that’s something cool

        Fucking wizards pooping on the floor and teleporting it away

      • SSJ2Marx@hexbear.net
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        7 months ago

        Back in the Star Wars EU days my mantra was “it’s canon of you want it to be” because the official thing where different sources had different levels of canon created massive unresolved contradictions anyway.

        • JohnBrownNote [comrade/them, des/pair]@hexbear.net
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          7 months ago

          canon is just continuity from a more zoomed out perspective, you a gOoD sToRy freaks wouldn’t tolerate that shit in an individual story unless it was deliberately using it as a device, you shouldn’t accept it in worldbuilding.

          • FourteenEyes [he/him]@hexbear.net
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            7 months ago

            Which could or could not be important to the story in question. Setting continuity is not important in the movie where John Wick shoots 187 people in the face because he’s mad about his dog

            Star Trek is one of my favorite IPs and they took canon out back and shot it in the head on day one

            • JohnBrownNote [comrade/them, des/pair]@hexbear.net
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              7 months ago

              the dog one is the first story, it literally only could have internal issues.

              but once you have a sequel or second episode it’s always important to the story, because fucking it up undermines everything. You can go full dexter’s lab and reset everything every time, but once you put on the mantle of continuity and ask us to care about events over time then you owe us better than voyager. A “good story” that ignores all the other ones and in turn be ignored by them isn’t actually good.

  • Amerikan Pharaoh@lemmygrad.ml
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    7 months ago

    And this is why I play with one of those cute little “alternate start” mods so I don’t have to be a war criminal. My wastelander was a regular ass vaultie who just got really good with lasers; and wants to tell Maxson’s fascist ass to dance.

  • laziestflagellant [they/them]@hexbear.net
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    7 months ago

    I never play as Nate so all this time I’ve been saying ‘lol lmao’ at his dead corpse in the icebox out of heterophobia when I could have been going ‘lol lmao’ because some dumb fascist war criminal got owned.

    • laziestflagellant [they/them]@hexbear.net
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      7 months ago

      Nate and Nora are war criminals + Nate/Nora (the player character) is a synth with constructed memories of Shaun’s idealized version of his parents could have been something interesting to base the MSQ around

  • RION [she/her]@hexbear.net
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    7 months ago

    I was going to say "obviously he was joking, I am Emil Pagliarulo’s strongest hater but he’s not that ridiculous " only to find that he was not, in fact, joking.

    I’m willing to accept that he was (poorly) trying to say the soldier from FO1 was the inspiration for one of the types of people Nate could be giving the broad template of “veteran”

    • notceps [he/him]@hexbear.net
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      7 months ago

      I mean this is pretty much Emil though, he is very much an ‘improv’ or ‘yes and…’ writer imo, that’s why some of the missions he designed in thief 2 are so good because there’s just a lot to discover, that style just doesn’t work for narratives and stuff like we can see here.

    • thelastaxolotl [he/him]@hexbear.net
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      7 months ago

      So one of the main devs for Fallout 4 revealed as a fun fact that the protagonist in Fallout 4 was one of the armour soldiers from the intro of Fallout 1 where they execute a canadian prisoner of war, so according to the geneva convention that constitutes a war crime since the protag participated in the execution by not stopping it

        • axont [she/her, comrade/them]@hexbear.net
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          7 months ago

          The intro to Fallout 1 shows an in-universe news program depicting events from the US annexation of Canada, which happened between 2072 and 2077. The dev is saying the male protagonist from Fallout 4 is one of the soldiers in the footage executing a Canadian insurgent.

          So at some point the male protag was in the US army sometime around 2072. The bombs fall in 2077, he’s frozen, then he’s awoken in 2287.

  • GalaxyBrain [they/them]@hexbear.net
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    7 months ago

    I’m never playing Fallout 4, but is your main character a ghoul or something? Cause he’d have to be like 200+ years old to be that guy. This sounds dumb as hell that he even could be that guy let alone is. Fallout really shouldn’t be that fucking hard to write for unless it was the first 2 games, those give you a fucktonne of setting and history to work with. A lot of New Vegas’ general setting and frame was really just the logical follow up to Fallout 2. Don’t get me wrong, it’s fantastically written but the broad strokes of things can be handled by following the ending(s) of 2 in a pretty straightforward unsurprising way. Ya gotta make the details good but there is an historical momentum put in place by the first game and expanded on in the second that does lay put a LOT of potential groundwork for sequels.

    • Redcuban1959 [any]@hexbear.net
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      7 months ago

      I’m never playing Fallout 4, but is your main character a ghoul or something? Cause he’d have to be like 200+ years old to be that guy. This sounds dumb as hell that he even could be that guy let alone is.

      Iirc MC (You can choose between the husband or the wife) enters the vault during the intro where China nuclear bombing the US and gets frozen for 200+ years.

        • ItsPequod [he/him]@hexbear.net
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          7 months ago

          There is in fact a ghoul NPC who has been locked in a fridge for 200+ years, it’s considered possibly the worst quest in the series

          • DrSteveBrule
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            7 months ago

            Also that ghoul was a child when he got locked in, and remained a child for those 200 years. The player then reunites him with his parents who are also ghouls who have been living in their house which is about a 30 second run from the fridge.

            • PolandIsAStateOfMind@lemmygrad.ml
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              7 months ago

              I remember what always bothered me the most about every 3D fallout game: There is 200 years since war, so while i get there are ruins everywhere, but people are still living in those ruined ruins, not trying to build or repair anything that doesn’t look like the junk shack, don’t even try to tidy anything a little, there are tons of rubble, junk and charred skeletons everywhere even in the inhabited places.

          • GalaxyBrain [they/them]@hexbear.net
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            7 months ago

            The concept of the post apocalypse is totally a brand new idea that only fslloutnhas ever done and no one could get the grasp of it unless they get eased in

          • Tunnelvision [they/them]@hexbear.net
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            7 months ago

            It’s a good basic backstory that fits the narrative for a video game, not the worst, but could be better. It should be said that the superior non isometric game is the only one that doesn’t do that though.

            • Frank [he/him, he/him]@hexbear.net
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              7 months ago

              The protagonist of Fallout II is a the descendant of the Vault Dweller, but they themselves aren’t from a vault. Their first quest is to brave the temple of trials and retrieve the holy vault suit bc Interplay didn’t want to re-do all the protagonist animations. The characters in Fallout Tactics are all people recruited by the Midwest Brotherhood. I don’t remember if any of them are Vault Dwellers but that’s not the default.

              • PolandIsAStateOfMind@lemmygrad.ml
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                7 months ago

                I don’t think there were any vault dwellers recruitable in Fallout Tactics, though you could have ghouls, supermutants, deathclaws and robots. It’s also based because you actually fight the distilled essence of techbros there, which are furthermore written to be literally current US political establishment just with advanced tech:

                Vault 0 was a place where the geniuses of the pre-War United States could be kept in cryogenic stasis; their brains were extracted and frozen for the duration of their “residence” in this Vault. They were hooked up together to one big supercomputer called the Calculator, which was supposed to function in collaboration with the brains of these pre-War geniuses to design and nurture an ideal human society in the post-War U.S. by educating the survivors and residents.

                Due to budget cutbacks by the Department of Defense (because of a false sense of safety as a result of the repeated drills), several important backup systems were not included in the neuro-link systems. This caused the Calculator to become corrupted and instead of releasing the robots to make the wasteland safe for humanity, the Vault 0 robots began to exterminate all life, completing the so-called “pacification protocol.”

                As for the geniuses plugged in, most of them suffered severe brain damage, dementia and cognitive deficits from a combination of age and prolonged radiation exposure (not mutation). Technology, it seemed, has not been affected by the ravages of nuclear radiation.

        • axont [she/her, comrade/them]@hexbear.net
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          7 months ago

          Bethesda wanted Fallout 4 to be a smooth entry point into the series for some reason, probably money. The game itself has almost no connection to the other games, dialogue is heavily simplified, and the gameplay trends more towards shooter than RPG. You get a suit of power armor in the first hour if you know where you’re going.

          So the game starts off with a short pre-war introduction to get players up to speed on what pre-war society was like, what the apocalypse is, what vaults are, etc.

          • SerLava [he/him]@hexbear.net
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            7 months ago

            The Concord thing still bothers me.

            Bethesda literally created a fucking gameplay marketing video that included a bunch of silly characters and a suit of power armor and a mini gun and a vertibird and a death claw.

            And then they left that shit in the game and it’s the first full quest. It’s so goddamn bad and I hate all the characters especially fucking Marcy who I never look at and constantly have to hear that I’m bothering her by trying to talk to her when againz I most certainly am not.

      • RNAi [he/him]@hexbear.net
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        7 months ago

        And then they make the genius meta-move of fridging your spouse while inside a fridge

        God what a spit in the eye.

        I never dropped the third chapter of my playthrough