Oblivion Remasterd Deluxe Edition is reminding us all of the fall of gaming.

That smile horse armor. That damned smile horse armor.

  • MisterOwl@lemmy.world
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    10 hours ago

    I cannot believe the number of suckers who fell for this cash grab. It’s just a fucking $50 graphics mod.

  • Tracaine@lemmy.world
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    16 hours ago

    This is the only reason they remastered the game. They wanted to sell the horse armor again.

    • jaark@infosec.pub
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      2 days ago

      Are you implying by that that mods are being prevented from operating? The second line implies the opposite … “If you are experiencing gameplay issues while playing with mods, it’s recommended you first try uninstalling your mods”

      ‘Supported’ could means that Bethesda will basically ignore any problem reports or support requests whilst mods (which are completely out of their control) are installed - seems reasonable to me.

      • shiroininja@lemmy.world
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        2 days ago

        This. When have developers actually put in support for mods, except for paid bullshit like the content store?

        • Bartsbigbugbag@lemmy.ml
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          2 days ago

          I mean, every previous ES game has had the modloader as part of the launcher, allowing you to enable or disable mods as well as change their load order from there directly.

          • shiroininja@lemmy.world
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            2 days ago

            What? I remember always remember having to use an external mod manager for ES games to work with load order. I’m pretty sure Skyrim didn’t have that at launch because I required the mod manager when I first started modding it. But steam workshop wasn’t even much of a thing then

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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              2 days ago

              Literally the “data” option on the launcher for Morrowind, the OG Oblivion, Fallout 3, Fallout: NV, and Skyrim… The order can also be manually adjusted by just moving the loaded files higher or lower on the screen (or manually editing the ini file that controls load order).

              Only FO4 and Starfield are missing this, opting instead to have the Creation Store UI replacing it with such poor implementation I haven’t been able to manually install mods on either. They’re the only two I absolutely need a mod manager to manage my mods with.

            • Guitar@lemmy.world
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              2 days ago

              I’m pretty sure Skyrim didn’t get official mod support on the main menu until 2017 with Creation Club.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      2 days ago

      Says mods are not supported, but then goes on to suggesting you uninstall mods if you’re experiencing an issue with them.

      Sounds less like the game itself can’t be modded, and more like they can’t provide support for issues stemming from mods. Which has literally always been the case.

    • Owl
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      2 days ago

      Wtf happened to bethesda

      Who will make the game then ? It’s like firing their entire dev team

    • shiroininja@lemmy.world
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      2 days ago

      But no game officially supports mods, at first. Like 99% of mods for games are made without the developer’s assistance or blessing. That’s part of being a mod developer, figuring out how to do shit. I honestly want developer’s hands off of the community

      • entwine413@lemm.ee
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        2 days ago

        That’s absolutely not true anymore. Many games support mods now, and Steam Workshop is a thing.

        • bob_lemon@feddit.org
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          17 hours ago

          There’s a semantic difference between “supporting mods” and “provide support for modded installations”. The former is fairly common and is what steam workshop is about and is what you are talking about.

          The latter is basically unheard of (for what I hope are obvious reasons).

          The OP is a bit ambiguous about which of the two or is.

          • entwine413@lemm.ee
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            7 hours ago

            OP is only ambiguous because you don’t understand what ‘supporting’ means in this context. Supporting mods has never meant providing customer support to make them work.

            It’s always meant that modders didn’t have to find exploits to change the game.

        • shiroininja@lemmy.world
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          2 days ago

          Steam workshop isn’t mod support. It’s a place to get mods. Mods work without developer support, always have, always will.

          • warm@kbin.earth
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            2 days ago

            But no game officially supports mods

            If no game officially supports mods, why would an entire SDK to implement them exist?? Loads of games officially support mods through Steam Workshop alone.

            • DeathsEmbrace@lemm.ee
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              1 day ago

              Officially none go out of their way except for maybe Ark. You will get mod capacity but not a care or officially supported mods. Make a little sense? Kind of like we the developers don’t maintain or create the mods and they have nothing to do with us officially.

              • entwine413@lemm.ee
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                7 hours ago

                That’s not what supporting means in this context.

                It means that the devs made the game so mods could be used with it instead of modders needing to find exploits to make mods work.

      • skulblaka@sh.itjust.works
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        2 days ago

        This is definitely untrue and the reason some games have 18,000 mods and some games have 0 is almost entirely down to developer cooperation.

        Sometimes if a game is using an existing engine that is known to be moddable, you can get a community built off of some pre-existing knowledge and kind of strike out on your own to build a mod. In most cases if the devs didn’t build the game with mod support in mind you’re not getting any mods.

      • whotookkarl@lemmy.world
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        2 days ago

        I’m fairly sure Bethesda released Skyrim, Oblivion, and Morrowind with officially supported mod toolkits shipping on day one. The reason their games have official mod tools is to make it much easier to work with which leads to the huge number of mods in their games compared to other games, and contributes to the longevity of their games.

        • IndescribablySad@threads.net@sh.itjust.works
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          2 days ago

          I recall there being a period before a mod toolkit where sanic, bonesaw dragons, and alternative mudcrabs were all that was on tap. Like 4, 5 months of “bonesaw is ready” feels right.

      • Yoga@lemmy.ca
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        2 days ago

        Tmodloader is basically official for Terraria at this point, no?

      • FooBarrington@lemmy.world
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        2 days ago

        Nope! AFAIK Unreal is only used for rendering, not logic. So you’ll get the bugs from Bethesdas engine with the performance of Unreal 5.

        • IndescribablySad@threads.net@sh.itjust.works
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          2 days ago

          What’s wrong with UE? It’s relatively stable, albeit with major processing inefficiencies. It’s no fox engine, but it’s undeniably acceptable compared to Bethesda’s 20 year old treehouse made of tape and glue. Is there some spyware bundled in, or something?

          • warm@kbin.earth
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            2 days ago

            If using the default setup of UE (deferred rendering), it results in a shimmering/noisy mess without TAA and TAA introduces a shit ton of blur, so the games end up looking like you have vaseline on your monitor. UE games can still look good if devs use forward rendering, but it requires a bit more work and not using the default setup so they can use MSAA instead. Unlikely in bigger games because they want to make them very quick.

          • Owl
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            2 days ago

            I still can’t believe how good fox engine is

              • Owl
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                2 days ago

                Oh that’s sad :(

                I only knew it ror MGSV and was astonished at how well it ran on a potato

                I mean, this game has beautiful realistic graphics on a steam deck and I can get 2h of gameplay out of it

                • IndescribablySad@threads.net@sh.itjust.works
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                  2 days ago

                  I blame Japanese monetary racism. They’ll take one yen over a hundred dollars, always. Konami had a printing press ready, and instead poured gasoline on it. Who knows what things would look like, had Konami licensed the fox engine out like the unreal engine.

      • skulblaka@sh.itjust.works
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        2 days ago

        Because they don’t make money from mods and this was an obvious cash grab from the beginning. If Bethesda had any good ideas they’d be making a game out of them. They don’t, so instead they’re reselling you the same game they already sold you 19 years ago with a fresh coat of paint on it. A million people will buy it anyway because nostalgia, Bethesda gets their money, and whatever happens afterward is not their concern.

        • Exec@pawb.social
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          2 days ago

          I saw a rumour that somehow they’re building Unreal Engine 5 for graphics on top of the old Gamebryo engine the original release used so they can keep the original game logic.

    • gamermanh@lemmy.dbzer0.com
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      2 days ago

      Ah, so it’s going to flop hard, at least by Beth standards

      They scared a lot of us away with Shitfield, if I can’t fix it with mods then I’m not gonna bother even pirating that shite

      • P03 Locke@lemmy.dbzer0.com
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        2 days ago

        Starfield? Try Fallout 76.

        Hell, Fallout 4 was still not a great game, but at least it was functional and had a story. As soon as they announced that there was zero NPCs in Fallout 76, I knew that they COMPLETELY lost the plot, and the point of any of their previous RPGs.

  • tiredofsametab@fedia.io
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    2 days ago

    I don’t know why people still give bethesda money; they’ve clearly not had the players’ best interests in mind for ages. Don’t buy their cash-grab bullshit!

    • nfreak@lemmy.ml
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      1 day ago

      Microsoft, and by extension Bethesda, is currently a big target of the BDS boycotts as well. Hard pass on this one for the time being.

    • slaneesh_is_right@lemmy.org
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      1 day ago

      That’s a given these days. I’ll never understand what people like about these half assed games. That Bethesda look that all these games have is just disgusting.

      • GeeDubHayduke@lemmy.dbzer0.com
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        11 hours ago

        One of my oldest, dearest friends drives me up a fucking wall with his insistence on prepurchasing all the slop that EA and Ubisoft and Bethesda churn out. His library of games that are >28% completed is unparalleled.

  • darkecho@feddit.org
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    2 days ago

    I have already returned it.

    Runs like ass on the Steam Deck even though it’s verified. As soon as you get out of the sewer, the framerate drops and it barely manages to keep 30fps with bad framedrops all over the place, even on lowest settings and then you get some muddy blur that looks far worse than the original and it’s barely recognizable due to all the AI-Upscale rendering artifacts.

    I have just played Cyberpunk 2077 and it ran and looked so much better on the same device (and after that horrendous launch I never thought that time would come, when I would use it as a good example).

    Also I quickly understood why it’s called a remaster. Pretty much nothing has changed except for Textures and Models and the few gameplay improvements (and let’s be honest here, Oblivion desperately needs them), you can get a so much better experience with mods for the original and make it a really immersive game.

    The probably missing mod support was the final nail in the coffin. I may install the original again, as I really like Oblivion, or maybe I will just wait for Skyblivion, as it looks so much better than anything I saw here.

    My expectations for TES VI are getting lower and lower. I’m pretty sure this is juat a cheap testrun for Bethesda to check if they can get away without having to put any work into a new engine and just outsource the Unreal graphics to the lowest bidder.

  • MudMan@fedia.io
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    2 days ago

    The horse armor being the deluxe upgrade bonus is actually funny. I’m very much fine with it. It’s an intentional joke.

    I’m less clear on the expansions being in the base game. Their messaging for the deluxe edition suggests they’d be part of it. Either way the messaging around it sucks and that’s less funny.

    • iAmTheTot@sh.itjust.works
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      2 days ago

      All of the original DLC, including the infamous horse armour, is included in the base game. The Deluxe edition adds OST, art book, and some new armours, weapons, and horse gear that are new to the remaster.

      • SgtAStrawberry@lemmy.world
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        2 days ago

        So I understand correctly that the deluxe edition contains even more horse armour?

        Because if, that is absolutely hilarious.

      • MudMan@fedia.io
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        2 days ago

        Good to know, but that is EXTREMELY not how the Steam page reads:

        The Elder Scrolls IV: Oblivion Remastered Deluxe Edition includes:

        • Digital base game

        • New quests for unique digital Akatosh and Mehrunes Dagon Armors, Weapons, and Horse Armor Sets

        • Digital Artbook and Soundtrack App

        • Shivering Isles and Knights of the Nine story expansions

        • Additional downloadable content: Fighter’s Stronghold, Spell Tomes, Vile Lair, Mehrune’s Razor, The Thieves Den, Wizard’s Tower, The Orrery, and Horse Armor Pack

        Both the text and the image seem deliberately engineered to equivocate about this, which IMO sucks a lot more than actually selling some horse cosmetics as a ha-ha joke thing.

        • iAmTheTot@sh.itjust.works
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          2 days ago

          The Deluxe edition does have all those things. It’s just that they are not all unique to the Deluxe edition. It is not unusual in my experience for releases with multiple editions to list everything in that edition, even if lesser editions also contain some of those things.

          • MudMan@fedia.io
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            2 days ago

            Yeeeeah, I don’t know abou that. Typically the copy only lists the pieces not included in the base game. Here for Expedition 33:

            The Deluxe Edition includes:

            Clair Obscur: Expedition 33 Base Game The “Flowers” Collection - Six outfits and hairstyles inspired by the Flowers of Lumière, along with six additional “Gommage” outfit variations. One for each playable character. “Clair” - A custom outfit for Maelle “Obscur” - A custom outfit for Gustave

            Or here for Khazan:

            The First Berserker: Khazan DELUXE EDITION includes the following content:

            1. The First Berserker: Khazan (main game)

            2. Hero’s Weapon Set ・ Hero’s Dual Wield ・ Hero’s Spear ・ Hero’s Greatsword

            3. Hero’s Armor Set ・ Hero’s Helm ・ Hero’s Wristguards ・ Hero’s Pauldrons ・ Hero’s Leggings ・ Hero’s Combat Boots

            4. Digital Artbook

            ・ The digital artbook features concept art from The First Berserker: Khazan. It can be accessed from the in-game main menu screen.

            • The Hero’s Weapon and Armor Sets are The First Berserker: Khazan DELUXE EDITION exclusive items and cannot be obtained through alternative means at a later date.

            • The Hero’s Weapon and Armor Sets can be used cosmetically. These sets can also be upgraded and/or have their options adjusted, allowing for continued usage.

            • Clear Mission 2 and open the reward barrel in the Crevice to obtain the Hero’s Weapon and Armor Sets.

            • Updating to the latest version of the game may be required to access this content.

            Listing vanilla content separately from the base game in the same list as the deluxe content without a clear distinction on what you’re paying for where seems very unorthodox. I was certainly confused. At the very least it’s bad copywriting, and at worst an attempt to get people to go for the more expensive version by misrepresenting its value.

            • iAmTheTot@sh.itjust.works
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              2 days ago

              I just said it wasn’t unusual in my experience. I haven’t ordered a special edition of a game in a few years, but I remember press release graphics of everything that comes in an edition, even if some of that stuff is not exclusive to that edition.

              Not one of the graphics I mentioned, but here’s an example of what I mean: https://support.square-enix-games.com/s/article/000001061

              I just don’t think that any confusion on that page is as intentional as you believe it is. The same Steam page indicates that the DLC is included in the base game.

  • NOT_RICK@lemmy.world
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    2 days ago

    It’s new cosmetic horse armor. The original DLC armors are included in the base remaster, at least.

  • aeronmelon@lemmy.world
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    2 days ago

    At least it’s not being sold separately.

    My favorite official DLC for Oblivion is the Wizard’s Tower. I crashed the game stealing everything and storing it all in the attic.

      • ltxrtquq@lemmy.ml
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        2 days ago

        Experience everything Oblivion has to offer with previously released story expansions Shivering Isles, Knights of the Nine, and additional downloadable content included in The Elder Scrolls IV: Oblivion Remastered.

        I’m pretty sure it’s at least being implied on the steam page that all the original DLC is included in the base game. And if you look at the deluxe upgrade:

        Upgrade from the digital base game to The Elder Scrolls IV: Oblivion Remastered Deluxe Edition to receive:

        • New quests for unique digital Akatosh and Mehrunes Dagon Armors, Weapons, and Horse Armor Sets
        • Digital Artbook and Soundtrack App

        It doesn’t look like it includes the “additional downloadable content” that includes the wizard’s tower.

    • Valencia@sh.itjust.works
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      2 days ago

      A lot of my friends just won’t play “old” games. If the graphics don’t look somewhat modern, they physically cannot bring themselves to touch it. I showed my girlfriend system shock 2 and she audibly laughed at me wondering how I could stand it. Another friend refunded vampire the masquerade because he could not get over how old the game looks.

      So yeah I think unfortunately they’re a necessary evil for people to get in touch with some of these older classics.

    • SmokeyDope@lemmy.world
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      2 days ago

      I have no issue with remakes themselves. Games are a kind of art, and good art should be kept alive for the next generations to enjoy. The problem to me is:

      1. the only thing big studios now want to put out remakes/remasters of the backlog they already made because its a safe and easy cash grab. One of the top comments about there being 7 skyrims and 2 oblivions before ES6 is soo real man. Its like all the people who founded the companies who were responsible for creative novel design/story that gave big titles their soul in the 2000s no longer exist in the industry except a few indie devs. Now all big game companies are just run by business associates without a shred of humanity outsourcing everything for a quick buck.

      2. Graphics have plateud from late 2010s and onward. Remastered and remaked stuff made a lot more since for the ps2/xbox and backwards, with the ps3/x360 1080p resolution it made a little less sense but I could still understand them porting like TLOU to ps4 at 4k or whatever. But now were remastering games that came out 5 years ago at 4k and trying to sell it as some huge graphical overhaul worth the asking price. Maybe im insane or old but my eyes can barely tell the difference between 1080p and 4k, going from 4k to 8k is like the same picture with slightly different shaders.

      • TheOakTree@lemm.ee
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        14 hours ago

        I agree with most of your sentiment, but if you can’t tell the difference between a clean 1080p image and a clean 4k image, then you either have a terrible display or you need to get your eyes checked. 4k to 8k is less notable of a change, much like going from 240hz display to a 480hz display.

        • SmokeyDope@lemmy.world
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          11 hours ago

          during the time I was born TVs were small square boxes powered by glass tubes and turny knobs. I want to say 480p but tbh if you were using a junky 10 inch display at the turn of the century on satallite it was closer to like 240p. The jump from square 480p to widescreen 720/1080 was an actual graphical revolution for most people in a very big way, especially for watching movies that were shot in wide. In terms of games 1080p is both where 16:9 took off and the point where realistic looking graphics meet acceptable resolution for like skin pours and godrays shit like that. GTA5, TLOU and RDR are the examples that come to mind from the AAA 1080p era and their original states still probably hold up today.

          When the 4k stuff finally came around and it was advertised as the next revolution I was excited man. However compared to going from 480 to 1080 it wasn’t a huge change tbh. It seems once you’re already rendering skin detail and individual blades of grass, or simulating atmospheric condition godrays, there isn’t much more that can be drastically improved just by throwing a billion more polygons at a mesh and upscaling textures. The compute power and storage space required to get these minimal detail gains also starts escalating hard. Its such bullshit that modern AAA games are like 80gb minimum with half of that probably being 4k textures.

          I will say that im like the opposite of a graphics snob and slightly proud of it so my opinions on 4k and stuff are biased. Im happy with 1080p as a compromise between graphical quality and compute/disk space required. Ive never played a 1080p at maximum graphics and wanted for more. Im not a competitive esports player, im not a rich tech bro who can but the newest upgraded gpu and 500tb of storage. I don’t need my games to look hyperrealistic. I play games for the fun gameplay and the novel experiences they provide. Some of the best games I’ve ever played look like shit and can be played on a potato. Most of the games I found boring were AAA beautiful open worlds that were as wide and pretty as an ocean but gameplay wise it was as deep as a dried up puddle. I hopped off the graphics train a very long time ago, so take my cloud yelling with a grain of salt.

  • Asafum@feddit.nl
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    2 days ago

    Marketing asshats: so… How do we get more people talking about the release? No press is bad press remember!

    DO THE PAID HORSE ARMOR THING!

  • shneancy@lemmy.world
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    2 days ago

    oh it’s here already? dang, there was one whole .jpeg of marketing and now it’s here… it feels weird for some reason